spicetools/hooks/graphics/graphics.cpp

1035 lines
33 KiB
C++

#include <initguid.h>
#include "graphics.h"
#include <set>
#include <vector>
#include <mutex>
#include <condition_variable>
#include "avs/game.h"
#include "cfg/icon.h"
#include "cfg/screen_resize.h"
#include "games/ddr/ddr.h"
#include "games/iidx/iidx.h"
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
#include "launcher/shutdown.h"
#include "overlay/overlay.h"
#include "touch/touch.h"
#include "touch/touch_indicators.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/fileutils.h"
#include "util/utils.h"
#include "misc/wintouchemu.h"
#include "util/time.h"
#include "rawinput/rawinput.h"
struct CaptureData {
std::shared_ptr<uint8_t[]> data;
unsigned short width, height;
uint64_t timestamp;
};
HWND TDJ_SUBSCREEN_WINDOW = nullptr;
HWND SDVX_SUBSCREEN_WINDOW = nullptr;
// icon
static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
// state
static WNDPROC WNDPROC_ORIG = nullptr;
static WNDPROC WSUB_WNDPROC_ORIG = nullptr;
static std::vector<WNDPROC> WNDPROC_CUSTOM {};
static bool GRAPHICS_SCREENSHOT_TRIGGER = false;
static std::set<int> GRAPHICS_SCREENS { 0 };
static std::mutex GRAPHICS_SCREENS_M {};
static std::vector<int> GRAPHICS_CAPTURE_SCREENS;
static const size_t GRAPHICS_CAPTURE_SCREEN_NO = 4;
static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
// flag settings
bool GRAPHICS_CAPTURE_CURSOR = false;
bool GRAPHICS_LOG_HRESULT = false;
bool GRAPHICS_SDVX_FORCE_720 = false;
bool GRAPHICS_SHOW_CURSOR = false;
graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
bool GRAPHICS_WINDOWED = false;
std::vector<HWND> GRAPHICS_WINDOWS;
UINT GRAPHICS_FORCE_REFRESH = 0;
bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
graphics_dx9on12_state GRAPHICS_9_ON_12_STATE = DX9ON12_AUTO;
bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
bool SUBSCREEN_FORCE_REDRAW = false;
bool D3D9_DEVICE_HOOK_DISABLE = false;
// settings
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots";
static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr;
static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr;
static decltype(ClipCursor) *ClipCursor_orig = nullptr;
static decltype(CreateWindowExA) *CreateWindowExA_orig = nullptr;
static decltype(CreateWindowExW) *CreateWindowExW_orig = nullptr;
static decltype(EnableWindow) *EnableWindow_orig = nullptr;
static decltype(EnumDisplayDevicesA) *EnumDisplayDevicesA_orig = nullptr;
static decltype(MoveWindow) *MoveWindow_orig = nullptr;
static decltype(PeekMessageA) *PeekMessageA_orig = nullptr;
static decltype(RegisterClassA) *RegisterClassA_orig = nullptr;
static decltype(RegisterClassExA) *RegisterClassExA_orig = nullptr;
static decltype(RegisterClassW) *RegisterClassW_orig = nullptr;
static decltype(RegisterClassExW) *RegisterClassExW_orig = nullptr;
static decltype(ShowCursor) *ShowCursor_orig = nullptr;
static decltype(SetCursor) *SetCursor_orig = nullptr;
static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
static void reset_window_hook(HWND hWnd) {
overlay::destroy(hWnd);
if (WNDPROC_ORIG) {
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, (LONG_PTR) WNDPROC_ORIG);
WNDPROC_ORIG = nullptr;
}
}
// window procedure
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
// terminate
if (uMsg == WM_CLOSE) {
log_info("graphics", "detected WM_CLOSE, terminating...");
launcher::shutdown(0);
return false;
}
// overlay specific
if (overlay::OVERLAY) {
switch (uMsg) {
case WM_CHAR: {
// input characters if overlay is active
if (overlay::OVERLAY->has_focus()) {
overlay::OVERLAY->input_char((unsigned int) wParam);
return true;
}
break;
}
case WM_DESTROY: {
auto wndproc = WNDPROC_ORIG;
reset_window_hook(hWnd);
return CallWindowProcA(wndproc, hWnd, uMsg, wParam, lParam);
}
case WM_SETCURSOR: {
// set cursor back to the overlay one
if (LOWORD(lParam) == HTCLIENT && overlay::OVERLAY->update_cursor()) {
return true;
}
break;
}
default:
break;
}
}
if (wintouchemu::INJECT_MOUSE_AS_WM_TOUCH) {
// drop mouse inputs since only wintouches should be used
switch (uMsg) {
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
return true;
}
}
// window resize
graphics_windowed_wndproc(hWnd, uMsg, wParam, lParam);
// call custom procedures
for (WNDPROC wndProc : WNDPROC_CUSTOM) {
wndProc(hWnd, uMsg, wParam, lParam);
}
// capture mouse
if (GRAPHICS_CAPTURE_CURSOR) {
bool free_cursor = false;
bool capture_cursor = false;
bool early_return = false;
switch (uMsg) {
case WM_SETFOCUS:
capture_cursor = true;
early_return = true;
break;
case WM_KILLFOCUS:
free_cursor = true;
early_return = true;
break;
case WM_WINDOWPOSCHANGED:
// known issue: dragging with the title bar results in WM_WINDOWPOSCHANGED
// getting called, which calls ClipCursor successfully, but doesn't actually
// confine the cursor for some reason; seems like odd Windows behavior
// (can be fixed if focus is shifted to another window and then back to the game
// window)
if (hWnd == GetActiveWindow()) {
capture_cursor = true;
} else {
free_cursor = true;
}
// do not return early; may result in WM_SIZE / WM_MOVE no longer being called
default:
break;
}
if (free_cursor) {
ClipCursor(nullptr);
} else if (capture_cursor) {
RECT WINDOW_RECT;
GetWindowRect(hWnd, &WINDOW_RECT);
ClipCursor(&WINDOW_RECT);
}
if (early_return) {
return true;
}
}
// drop keydown messages
switch (uMsg) {
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYDOWN:
case WM_KEYUP:
return true;
default:
break;
}
switch (uMsg) {
case WM_MOVE:
case WM_SIZE: {
// Update SPICETOUCH space when the main window changes size or moves.
// The update happens regardless of whether the "fake" spicetouch window is present or not.
// This allows touches received on subscreen window to be translated correctly.
update_spicetouch_window_dimensions(hWnd);
// log_misc(
// "graphics", "detected window change ({}x{} @ {}, {}), updating touch coord-space to match",
// SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT, SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y);
// Update SPICETOUCH window if present
if (SPICETOUCH_TOUCH_HWND) {
SetWindowPos(
SPICETOUCH_TOUCH_HWND, HWND_TOP,
SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y,
SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
}
}
default:
break;
}
// call default
return CallWindowProcA(WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
}
// window procedure for subscreen
// this might be replaced by spicetouch hook later
static LRESULT CALLBACK WsubWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (uMsg == WM_CLOSE) {
log_misc("graphics", "ignore WM_CLOSE for subscreen window");
return false;
}
return CallWindowProcA(WSUB_WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
}
static LONG WINAPI ChangeDisplaySettingsA_hook(DEVMODEA *lpDevMode, DWORD dwflags) {
log_misc("graphics", "ChangeDisplaySettingsA hook hit");
// ignore display settings changes when running windowed
if (GRAPHICS_WINDOWED) {
return DISP_CHANGE_SUCCESSFUL;
}
// call original
return ChangeDisplaySettingsA_orig(lpDevMode, dwflags);
}
static LONG WINAPI ChangeDisplaySettingsExA_hook(LPCSTR lpszDeviceName, DEVMODEA *lpDevMode, HWND hwnd,
DWORD dwflags, LPVOID lParam)
{
log_misc("graphics", "ChangeDisplaySettingsExA hook hit");
// ignore display settings changes when running windowed
if (GRAPHICS_WINDOWED) {
return DISP_CHANGE_SUCCESSFUL;
}
// call original
return ChangeDisplaySettingsExA_orig(lpszDeviceName, lpDevMode, hwnd, dwflags, lParam);
}
static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
log_misc("graphics", "ClipCursor hook hit");
// ignore cursor confine when having no explicit cursor confine
if (!GRAPHICS_CAPTURE_CURSOR) {
return TRUE;
}
// call original
return ClipCursor_orig(lpRect);
}
static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
LPVOID lpParam)
{
const std::string window_name(lpWindowName != nullptr ? lpWindowName : "(null)");
log_misc("graphics", "CreateWindowExA hook hit (0x{:08x}, {}, {}, 0x{:08x}, {}, {}, {}, {}, {}, {}, {}, {})",
dwExStyle,
fmt::ptr(lpClassName),
window_name,
dwStyle,
x,
y,
nWidth,
nHeight,
fmt::ptr(hWndParent),
fmt::ptr(hMenu),
fmt::ptr(hInstance),
fmt::ptr(lpParam));
// set display orientation and/or refresh rate
// only set orientation when the target window is portrait
// (avoid doing this for SDVX subscreen which is in landscape, for example)
const auto adjust_orientation =
(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
DEVMODE mode {};
// get display settings
if (EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &mode)) {
if (adjust_orientation) {
DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
log_misc(
"graphics",
"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
orientation);
mode.dmPelsWidth = nWidth;
mode.dmPelsHeight = nHeight;
mode.dmDisplayOrientation = orientation;
}
if (GRAPHICS_FORCE_REFRESH > 0) {
log_info(
"graphics",
"call ChangeDisplaySettings to force refresh rate: {} => {} Hz (-graphics-force-refresh)",
mode.dmDisplayFrequency,
GRAPHICS_FORCE_REFRESH);
mode.dmDisplayFrequency = GRAPHICS_FORCE_REFRESH;
}
const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
if (disp_res != DISP_CHANGE_SUCCESSFUL) {
log_warning("graphics", "failed to change display settings: {}", disp_res);
}
} else {
log_warning("graphics", "failed to get display settings");
}
}
// gfdm
if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
// set window name
if (!lpWindowName) {
lpWindowName = "GITADORA";
}
}
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
// TDJ windowed mode with subscreen: hide maximize button
if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window) {
dwStyle &= ~(WS_MAXIMIZEBOX);
}
// call original
HWND result = CreateWindowExA_orig(dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
if (is_tdj_sub_window) {
// TDJ windowed mode: remember the subscreen window handle for later
TDJ_SUBSCREEN_WINDOW = result;
// hook for preventing the closing of subscreen window
if (GRAPHICS_IIDX_WSUB) {
graphics_hook_subscreen_window(TDJ_SUBSCREEN_WINDOW);
}
}
// hook for preventing the closing of subscreen window
if (is_sdvx_sub_window) {
SDVX_SUBSCREEN_WINDOW = result;
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
}
disable_touch_indicators(result);
return result;
}
static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName,
DWORD dwStyle, int x, int y, int nWidth, int nHeight,
HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
LPVOID lpParam)
{
log_misc("graphics", "CreateWindowExW hook hit ({:x}, {}, {}, {:x}, {}, {}, {}, {}, {}, {}, {}, {})",
dwExStyle,
fmt::ptr(lpClassName),
lpWindowName != nullptr ? ws2s(lpWindowName) : "(null)",
dwStyle,
x,
y,
nWidth,
nHeight,
fmt::ptr(hWndParent),
fmt::ptr(hMenu),
fmt::ptr(hInstance),
fmt::ptr(lpParam));
// DDR specific stuff
if (avs::game::is_model("MDX")) {
// set window name
if (!lpWindowName) {
lpWindowName = L"Dance Dance Revolution";
}
// windowed mode adjustments
if (GRAPHICS_WINDOWED) {
// change window style
dwExStyle = 0;
dwStyle |= WS_OVERLAPPEDWINDOW;
// adjust window size to include window decoration
RECT rect {};
if (games::ddr::SDMODE) {
SetRect(&rect, 0, 0, 800, 600);
} else {
SetRect(&rect, 0, 0, 1280, 720);
}
AdjustWindowRect(&rect, dwStyle, (hMenu != nullptr));
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
}
}
// DanEvo specific stuff
if (avs::game::is_model("KDM")) {
// set window name
if (!lpWindowName) {
lpWindowName = L"Dance Evolution";
}
}
// call original
HWND result = CreateWindowExW_orig(
dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
hWndParent, hMenu, hInstance, lpParam);
GRAPHICS_WINDOWS.push_back(result);
disable_touch_indicators(result);
return result;
}
static BOOL WINAPI EnableWindow_hook(HWND hWnd, BOOL bEnable) {
return TRUE;
}
static BOOL WINAPI EnumDisplayDevicesA_hook(LPCTSTR lpDevice, DWORD iDevNum,
PDISPLAY_DEVICE lpDisplayDevice, DWORD dwFlags) {
// call original
BOOL value = EnumDisplayDevicesA_orig(lpDevice, iDevNum, lpDisplayDevice, dwFlags);
#ifndef SPICE64
// older IIDX games check for hardcoded PCI vendor/device ID pair of GPU
if ((avs::game::is_model("JDZ") || avs::game::is_model("KDZ")) && value) {
log_info(
"graphics",
"EnumDisplayDevicesA_hook: swap DeviceID {} with {} (for IIDX 18/19)",
lpDisplayDevice->DeviceID,
GRAPHICS_DEVICEID.c_str());
memcpy(&lpDisplayDevice->DeviceID, GRAPHICS_DEVICEID.c_str(), GRAPHICS_DEVICEID.size() + 1);
}
#endif
// return original result
return value;
}
static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint) {
log_misc("graphics", "MoveWindow hook hit ({}, {}, {}, {}, {}, {})",
fmt::ptr(hWnd),
X,
Y,
nWidth,
nHeight,
bRepaint);
// sound voltex windowed mode adjustments
if (GRAPHICS_WINDOWED && GRAPHICS_SDVX_FORCE_720 && avs::game::is_model("KFC")) {
RECT rect {};
DWORD dwStyle;
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
// luckily, SDVX does not draw a menu. So we can leave the last
// argument to `AdjustWindowRect` as `0`.
SetRect(&rect, 0, 0, 720, 1280);
AdjustWindowRect(&rect, dwStyle, 0);
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
}
// iidx windowed TDJ mode
if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) {
if (GRAPHICS_IIDX_WSUB) {
// (Experimental) Show subscreen in windowed mode
graphics_load_windowed_subscreen_parameters();
RECT rect {};
DWORD dwStyle;
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
SetRect(&rect, 0, 0, GRAPHICS_IIDX_WSUB_WIDTH, GRAPHICS_IIDX_WSUB_HEIGHT);
AdjustWindowRect(&rect, dwStyle, 0);
X = GRAPHICS_IIDX_WSUB_X;
Y = GRAPHICS_IIDX_WSUB_Y;
nWidth = rect.right - rect.left;
nHeight = rect.bottom - rect.top;
touch_attach_wnd(TDJ_SUBSCREEN_WINDOW);
} else {
// Existing behaviour: suppress subscreen window and prompt user to use overlay instead
log_info(
"graphics",
"MoveWindow hook - hiding TDJ subscreen window {}; please use subscreen overlay instead (-iidxtdjw)",
fmt::ptr(hWnd));
SendMessage(hWnd, WM_CLOSE, 0, 0);
TDJ_SUBSCREEN_WINDOW = nullptr;
return TRUE;
}
}
// call original
return MoveWindow_orig(hWnd, X, Y, nWidth, nHeight, bRepaint);
}
static BOOL WINAPI PeekMessageA_hook(
LPMSG lpMsg, HWND hWnd, UINT wMsgFilterMin, UINT wMsgFilterMax, UINT wRemoveMsg) {
// SDVX polls for messages too slowly
if (avs::game::is_model("KFC")) {
// process remaining messages
BOOL ret;
while ((ret = PeekMessageA_orig(lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax, PM_REMOVE)) != 0) {
if (ret == -1) {
return ret;
} else {
TranslateMessage(lpMsg);
DispatchMessageA(lpMsg);
}
}
// return no message
return FALSE;
}
return PeekMessageA_orig(lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax, wRemoveMsg);
}
static int WINAPI ShowCursor_hook(BOOL bShow) {
// prevent game from hiding cursor when option is enabled
if (GRAPHICS_SHOW_CURSOR && !bShow) {
return 1;
}
// call original
return ShowCursor_orig(bShow);
}
static HCURSOR WINAPI SetCursor_hook(HCURSOR hCursor) {
if (GRAPHICS_SHOW_CURSOR && hCursor == NULL) {
return GetCursor();
}
return SetCursor_orig(hCursor);
}
static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
// DDR window style fix
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
dwNewLong |= WS_OVERLAPPEDWINDOW;
}
// call original
return SetWindowLongA_orig(hWnd, nIndex, dwNewLong);
}
static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
// DDR overlapped window fix
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
dwNewLong |= WS_OVERLAPPEDWINDOW;
}
// call original
return SetWindowLongW_orig(hWnd, nIndex, dwNewLong);
}
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
int X, int Y, int cx, int cy, UINT uFlags) {
// windowed mode adjustments
if (GRAPHICS_WINDOWED && (avs::game::is_model("LMA") || avs::game::is_model("MDX"))) {
return TRUE;
}
// call original
return SetWindowPos_orig(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
}
static ATOM WINAPI RegisterClassA_hook(const WNDCLASSA *lpWndClass) {
// check for null
if (!lpWndClass) {
return RegisterClassA_orig(lpWndClass);
}
// copy struct and use own icon
WNDCLASSA wnd = *lpWndClass;
wnd.hIcon = WINDOW_ICON;
// call original
return RegisterClassA_orig(&wnd);
}
static ATOM WINAPI RegisterClassExA_hook(const WNDCLASSEXA *Arg1) {
// check for null
if (!Arg1) {
return RegisterClassExA_orig(Arg1);
}
// copy struct and use own icon
WNDCLASSEXA wnd = *Arg1;
wnd.hIcon = WINDOW_ICON;
wnd.hIconSm = WINDOW_ICON;
// call original
return RegisterClassExA_orig(&wnd);
}
static ATOM WINAPI RegisterClassW_hook(const WNDCLASSW *lpWndClass) {
// check for null
if (!lpWndClass) {
return RegisterClassW_orig(lpWndClass);
}
// copy struct and use own icon
WNDCLASSW wnd = *lpWndClass;
wnd.hIcon = WINDOW_ICON;
// call original
return RegisterClassW_orig(&wnd);
}
static ATOM WINAPI RegisterClassExW_hook(const WNDCLASSEXW *Arg1) {
// check for null
if (!Arg1) {
return RegisterClassExW_orig(Arg1);
}
// copy struct and use own icon
WNDCLASSEXW wnd = *Arg1;
wnd.hIcon = WINDOW_ICON;
wnd.hIconSm = WINDOW_ICON;
// call original
return RegisterClassExW_orig(&wnd);
}
static HHOOK WINAPI SetWindowsHookExA_hook(int, HOOKPROC, HINSTANCE, DWORD) {
log_misc("graphics", "SetWindowsHookExA hook hit");
// we don't do hooks
return nullptr;
}
static BOOL WINAPI SetCursorPos_hook(int, int) {
// prevent games from messing with the cursor position themselves
return TRUE;
}
static int WINAPI MessageBoxA_hook(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType) {
auto text = lpText != nullptr ? lpText : "(null)";
auto title = lpCaption != nullptr ? lpCaption : "(null)";
log_info("graphics", "MessageBoxA: {} - {}", title, text);
return IDOK;
}
static int WINAPI MessageBoxExA_hook(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType, WORD wLanguageId) {
auto text = lpText != nullptr ? lpText : "(null)";
auto title = lpCaption != nullptr ? lpCaption : "(null)";
log_info("graphics", "MessageBoxExA: {} - {}", title, text);
return IDOK;
}
static int WINAPI MessageBoxW_hook(HWND hWnd, LPCWSTR lpText, LPCWSTR lpCaption, UINT uType) {
auto text = lpText != nullptr ? lpText : L"(null)";
auto title = lpCaption != nullptr ? lpCaption : L"(null)";
log_info("graphics", "MessageBoxW: {} - {}", ws2s(title), ws2s(text));
return IDOK;
}
static int WINAPI MessageBoxExW_hook(HWND hWnd, LPCWSTR lpText, LPCWSTR lpCaption, UINT uType, WORD wLanguageId) {
auto text = lpText != nullptr ? lpText : L"(null)";
auto title = lpCaption != nullptr ? lpCaption : L"(null)";
log_info("graphics", "MessageBoxExW: {} - {}", ws2s(title), ws2s(text));
return IDOK;
}
void graphics_init() {
log_info("graphics", "initializing");
// init screen resize
log_info("ScreenResize", "initializing");
if(cfg::SCREENRESIZE == nullptr){
cfg::SCREENRESIZE = std::make_unique<cfg::ScreenResize>();
}
// init backends
graphics_d3d9_init();
// general hooks
ChangeDisplaySettingsA_orig = detour::iat_try("ChangeDisplaySettingsA", ChangeDisplaySettingsA_hook);
ChangeDisplaySettingsExA_orig = detour::iat_try("ChangeDisplaySettingsExA", ChangeDisplaySettingsExA_hook);
ClipCursor_orig = detour::iat_try("ClipCursor", ClipCursor_hook);
CreateWindowExA_orig = detour::iat_try("CreateWindowExA", CreateWindowExA_hook);
CreateWindowExW_orig = detour::iat_try("CreateWindowExW", CreateWindowExW_hook);
EnableWindow_orig = detour::iat_try("EnableWindow", EnableWindow_hook);
EnumDisplayDevicesA_orig = detour::iat_try("EnumDisplayDevicesA", EnumDisplayDevicesA_hook);
MoveWindow_orig = detour::iat_try("MoveWindow", MoveWindow_hook);
PeekMessageA_orig = detour::iat_try("PeekMessageA", PeekMessageA_hook);
RegisterClassA_orig = detour::iat_try("RegisterClassA", RegisterClassA_hook);
RegisterClassExA_orig = detour::iat_try("RegisterClassExA", RegisterClassExA_hook);
RegisterClassW_orig = detour::iat_try("RegisterClassW", RegisterClassW_hook);
RegisterClassExW_orig = detour::iat_try("RegisterClassExW", RegisterClassExW_hook);
ShowCursor_orig = detour::iat_try("ShowCursor", ShowCursor_hook);
SetCursor_orig = detour::iat_try("SetCursor", SetCursor_hook);
SetWindowLongA_orig = detour::iat_try("SetWindowLongA", SetWindowLongA_hook);
SetWindowLongW_orig = detour::iat_try("SetWindowLongW", SetWindowLongW_hook);
SetWindowPos_orig = detour::iat_try("SetWindowPos", SetWindowPos_hook);
detour::iat_try("MessageBoxA", MessageBoxA_hook);
detour::iat_try("MessageBoxExA", MessageBoxExA_hook);
detour::iat_try("MessageBoxW", MessageBoxW_hook);
detour::iat_try("MessageBoxExW", MessageBoxExW_hook);
detour::iat_try("SetWindowsHookExA", SetWindowsHookExA_hook);
detour::iat_try("SetCursorPos", SetCursorPos_hook);
}
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters) {
// update window size for a few games
// TODO: make this work on everything
if (pPresentationParameters != nullptr && GRAPHICS_WINDOWED
&& (avs::game::is_model({ "K39", "L39", "M39", "JMP", "LDJ" }))) {
// check dimensions
auto new_width = pPresentationParameters->BackBufferWidth;
auto new_height = pPresentationParameters->BackBufferHeight;
if (new_width != 0 && new_height != 0) {
RECT rect {};
GetWindowRect(hWnd, &rect);
auto width = rect.right - rect.left;
auto height = rect.bottom - rect.top;
log_info("graphics", "resized window: {}x{} -> {}x{}", width, height, new_width, new_height);
DWORD dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
DWORD dwExStyle = GetWindowLongA(hWnd, GWL_EXSTYLE);
HMENU menu = GetMenu(hWnd);
SetRect(&rect, 0, 0, new_width, new_height);
AdjustWindowRectEx(&rect, dwStyle, (menu != nullptr), dwExStyle);
// make sure the window does not go off the screen
if (rect.top < 0) {
rect.bottom += -rect.top;
rect.top = 0;
}
width = rect.right - rect.left;
height = rect.bottom - rect.top;
SetWindowPos(hWnd, HWND_TOP, rect.left, rect.top, width, height, 0);
}
}
// show cursor
if (GRAPHICS_SHOW_CURSOR) {
ShowCursor(TRUE);
}
// capture mouse
if (GRAPHICS_CAPTURE_CURSOR) {
RECT rect {};
GetWindowRect(hWnd, &rect);
ClipCursor(&rect);
}
// hook window procedure
if (WNDPROC_ORIG == nullptr) {
WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WindowProc));
// NOLEGACY causes WM_CHAR to be not received
// reflec beat game engine does not pass WM_CHAR through for some reason (unrelated to SpiceTouch)
if (!rawinput::NOLEGACY && !(avs::game::is_model({"KBR", "LBR", "MBR"}))) {
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
}
graphics_capture_initial_window(hWnd);
}
}
void graphics_add_wnd_proc(WNDPROC wnd_proc) {
WNDPROC_CUSTOM.push_back(wnd_proc);
}
void graphics_remove_wnd_proc(WNDPROC wndProc) {
for (size_t x = 0; x < WNDPROC_CUSTOM.size(); x++) {
if (WNDPROC_CUSTOM[x] == wndProc) {
WNDPROC_CUSTOM.erase(WNDPROC_CUSTOM.begin() + x);
}
}
}
void graphics_hook_subscreen_window(HWND hWnd) {
// hook window procedure
if (WSUB_WNDPROC_ORIG == nullptr) {
WSUB_WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WsubWindowProc));
}
}
void graphics_screens_register(int screen) {
std::lock_guard<std::mutex> lock(GRAPHICS_SCREENS_M);
GRAPHICS_SCREENS.insert(screen);
}
void graphics_screens_unregister(int screen) {
std::lock_guard<std::mutex> lock(GRAPHICS_SCREENS_M);
GRAPHICS_SCREENS.erase(screen);
}
void graphics_screens_get(std::vector<int> &screens) {
std::lock_guard<std::mutex> lock(GRAPHICS_SCREENS_M);
screens.insert(screens.end(), GRAPHICS_SCREENS.begin(), GRAPHICS_SCREENS.end());
}
void graphics_screenshot_trigger() {
GRAPHICS_SCREENSHOT_TRIGGER = true;
}
bool graphics_screenshot_consume() {
auto flag = GRAPHICS_SCREENSHOT_TRIGGER;
GRAPHICS_SCREENSHOT_TRIGGER = false;
return flag;
}
void graphics_capture_trigger(int screen) {
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
GRAPHICS_CAPTURE_SCREENS.push_back(screen);
}
bool graphics_capture_consume(int *screen) {
auto flag = !GRAPHICS_CAPTURE_SCREENS.empty();
if (flag) {
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
*screen = GRAPHICS_CAPTURE_SCREENS.back();
GRAPHICS_CAPTURE_SCREENS.pop_back();
}
return flag;
}
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height) {
GRAPHICS_CAPTURE_BUFFER_M[screen].lock();
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
capture.data.reset(data);
capture.width = width;
capture.height = height;
capture.timestamp = get_performance_milliseconds();
GRAPHICS_CAPTURE_BUFFER_M[screen].unlock();
GRAPHICS_CAPTURE_CV[screen].notify_one();
}
void graphics_capture_skip(int screen) {
GRAPHICS_CAPTURE_CV[screen].notify_one();
}
bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp,
int *width, int *height) {
// wait for capture event
std::unique_lock<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
GRAPHICS_CAPTURE_CV[screen].wait(lock, [screen] {
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr;
});
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
auto capture_data = capture.data;
auto capture_width = capture.width;
auto capture_height = capture.height;
auto capture_timestamp = capture.timestamp;
lock.unlock();
// validate data
if (!capture_data || !capture_width || !capture_height) {
return false;
}
// divide image size
if (divide > 1) {
// get new resolution (round up)
int width_new = (capture_width + divide - 1) / divide;
int height_new = (capture_height + divide - 1) / divide;
// allocate new data
auto data_old = capture_data.get();
auto data_new = new uint8_t[width_new * height_new * 3];
// copy pixel data
int data_y = 0;
for (int y = 0; y < capture_height; y += divide) {
int data_y_offset_old = y * capture_width;
int data_y_offset = data_y * width_new;
int data_x = 0;
for (int x = 0; x < capture_width; x += divide) {
auto pixel_new = &data_new[(data_x + data_y_offset) * 3];
auto pixel_old = &data_old[(data_y_offset_old + x) * 3];
memcpy(pixel_new, pixel_old, 3);
data_x++;
}
data_y++;
}
// update capture data
capture_data.reset(data_new);
capture_width = width_new;
capture_height = height_new;
}
// compress
auto success = TooJpeg::writeJpeg(
receiver, capture_data.get(),
capture_width, capture_height,
rgb, quality, downsample);
// status
if (timestamp) {
*timestamp = capture_timestamp;
}
if (width) {
*width = capture_width;
}
if (height) {
*height = capture_height;
}
// clean up
return success;
}
std::string graphics_screenshot_genpath() {
// verify dir path
if (GRAPHICS_SCREENSHOT_DIR.empty()) {
return "";
} else {
auto last_char = GRAPHICS_SCREENSHOT_DIR.back();
if (last_char == '\\' || last_char == '/') {
GRAPHICS_SCREENSHOT_DIR.pop_back();
}
}
// ensure the output directory exists
if (!fileutils::dir_exists(GRAPHICS_SCREENSHOT_DIR)) {
if (!fileutils::dir_create_recursive(GRAPHICS_SCREENSHOT_DIR)) {
log_warning("graphics", "could not create screenshot dir: {}", GRAPHICS_SCREENSHOT_DIR);
return "";
}
}
// generate date prefix
auto t_now = std::time(nullptr);
auto tm_now = *std::gmtime(&t_now);
auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d"));
// find next filename
size_t id = 0;
while (true) {
auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id);
if (!fileutils::file_exists(filepath)) {
return filepath;
}
id++;
}
}