42 lines
758 B
C++
42 lines
758 B
C++
#pragma once
|
|
|
|
#include <vector>
|
|
#include "cfg/api.h"
|
|
|
|
namespace games::rf3d {
|
|
|
|
// all buttons in correct order
|
|
namespace Buttons {
|
|
enum {
|
|
Service,
|
|
Test,
|
|
CoinMech,
|
|
View,
|
|
Toggle2D3D,
|
|
LeverUp,
|
|
LeverDown,
|
|
LeverLeft,
|
|
LeverRight,
|
|
WheelLeft,
|
|
WheelRight,
|
|
Accelerate,
|
|
Brake,
|
|
AutoLeverDown,
|
|
AutoLeverUp
|
|
};
|
|
}
|
|
|
|
// all analogs in correct order
|
|
namespace Analogs {
|
|
enum {
|
|
Wheel,
|
|
Accelerate,
|
|
Brake
|
|
};
|
|
}
|
|
|
|
// getters
|
|
std::vector<Button> &get_buttons();
|
|
std::vector<Analog> &get_analogs();
|
|
}
|