48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#include "io.h"
|
|
|
|
std::vector<Button> &games::rf3d::get_buttons() {
|
|
static std::vector<Button> buttons;
|
|
|
|
if (buttons.empty()) {
|
|
buttons = GameAPI::Buttons::getButtons("Road Fighters 3D");
|
|
|
|
GameAPI::Buttons::sortButtons(
|
|
&buttons,
|
|
"Service",
|
|
"Test",
|
|
"Coin Mech",
|
|
"View",
|
|
"2D/3D",
|
|
"Lever Up",
|
|
"Lever Down",
|
|
"Lever Left",
|
|
"Lever Right",
|
|
"Wheel Left",
|
|
"Wheel Right",
|
|
"Accelerate",
|
|
"Brake",
|
|
"Auto Lever Down",
|
|
"Auto Lever Up"
|
|
);
|
|
}
|
|
|
|
return buttons;
|
|
}
|
|
|
|
std::vector<Analog> &games::rf3d::get_analogs() {
|
|
static std::vector<Analog> analogs;
|
|
|
|
if (analogs.empty()) {
|
|
analogs = GameAPI::Analogs::getAnalogs("Road Fighters 3D");
|
|
|
|
GameAPI::Analogs::sortAnalogs(
|
|
&analogs,
|
|
"Wheel",
|
|
"Accelerate",
|
|
"Brake"
|
|
);
|
|
}
|
|
|
|
return analogs;
|
|
}
|