71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::we {
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// all buttons in correct order
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namespace Buttons {
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enum {
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Service,
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Test,
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CoinMech,
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Start,
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Up,
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Down,
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Left,
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Right,
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ButtonA,
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ButtonB,
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ButtonC,
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ButtonD,
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ButtonE,
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ButtonF,
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PadStart,
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PadSelect,
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PadUp,
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PadDown,
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PadLeft,
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PadRight,
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PadTriangle,
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PadCross,
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PadSquare,
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PadCircle,
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PadL1,
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PadL2,
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PadL3,
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PadR1,
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PadR2,
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PadR3,
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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PadStickLeftX,
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PadStickLeftY,
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PadStickRightX,
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PadStickRightY,
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};
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}
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// all lights in correct order
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namespace Lights {
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enum {
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LeftRed,
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LeftGreen,
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LeftBlue,
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RightRed,
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RightGreen,
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RightBlue,
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};
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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