84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#include "io.h"
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std::vector<Button> &games::we::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Winning Eleven");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"Start",
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"Up",
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"Down",
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"Left",
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"Right",
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"Button A",
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"Button B",
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"Button C",
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"Button D",
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"Button E",
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"Button F",
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"Pad Start",
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"Pad Select",
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"Pad Up",
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"Pad Down",
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"Pad Left",
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"Pad Right",
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"Pad Triangle",
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"Pad Cross",
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"Pad Square",
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"Pad Circle",
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"Pad L1",
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"Pad L2",
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"Pad L3",
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"Pad R1",
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"Pad R2",
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"Pad R3"
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);
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}
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return buttons;
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}
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std::vector<Analog> &games::we::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("Winning Eleven");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Pad Stick Left X",
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"Pad Stick Left Y",
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"Pad Stick Right X",
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"Pad Stick Right Y"
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);
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}
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return analogs;
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}
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std::vector<Light> &games::we::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("Winning Eleven");
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GameAPI::Lights::sortLights(
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&lights,
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"Left Red",
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"Left Green",
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"Left Blue",
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"Right Red",
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"Right Green",
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"Right Blue"
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);
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}
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return lights;
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}
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