74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#include "io.h"
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std::vector<Button> &games::mga::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("Metal Gear");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"Start",
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"Top",
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"Front Top",
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"Front Bottom",
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"Side Left",
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"Side Right",
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"Side Lever",
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"Trigger Button",
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"Switch Button",
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"Joy Forwards",
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"Joy Backwards",
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"Joy Left",
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"Joy Right"
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);
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}
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return buttons;
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}
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std::vector<Analog> &games::mga::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Joy X",
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"Joy Y"
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);
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}
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return analogs;
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}
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std::vector<Light> &games::mga::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("Metal Gear");
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GameAPI::Lights::sortLights(
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&lights,
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"Start",
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"Left R",
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"Left G",
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"Left B",
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"Right R",
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"Right G",
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"Right B",
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"Gun R",
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"Gun G",
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"Gun B",
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"Gun Vibration"
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);
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}
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return lights;
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}
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