spicetools/games/iidx/local_camera.h

166 lines
4.6 KiB
C++

#pragma once
#include <d3d9.h>
#include <dxva2api.h>
#include <mutex>
#include <mfapi.h>
#include <mfidl.h>
#include <mferror.h>
#include <mfreadwrite.h>
#include <string>
#include <thread>
#include <strmif.h>
#include <vector>
#define CAMERA_CONTROL_PROP_SIZE 7
#define DRAW_MODE_SIZE 5
template <class T> void SafeRelease(T **ppT)
{
if (*ppT)
{
(*ppT)->Release();
*ppT = nullptr;
}
}
typedef void (*IMAGE_TRANSFORM_FN)(
BYTE* pDest,
LONG lDestStride,
const BYTE* pSrc,
LONG lSrcStride,
DWORD dwWidthInPixels,
DWORD dwHeightInPixels
);
struct CameraControlProp {
long minValue = 0;
long maxValue = 0;
long delta = 0;
long defaultValue = 0;
long defFlags = 0;
long value = 0;
long valueFlags = 0;
};
struct MediaTypeInfo {
GUID subtype = GUID_NULL;
UINT32 width = 0;
UINT32 height = 0;
double frameRate = 0.0;
IMFMediaType* p_mediaType = nullptr;
std::string description = "";
LONG *plStride = nullptr;
};
typedef enum {
DrawModeStretch = 0,
DrawModeCrop = 1,
DrawModeLetterbox = 2,
DrawModeCrop4_3 = 3,
DrawModeLetterbox4_3 = 4,
} LocalCameraDrawMode;
extern std::string CAMERA_CONTROL_LABELS[];
extern std::string DRAW_MODE_LABELS[];
namespace games::iidx {
class IIDXLocalCamera {
protected:
virtual ~IIDXLocalCamera() {};
ULONG m_nRefCount;
CRITICAL_SECTION m_critsec;
std::string m_name;
BOOL m_prefer_16_by_9;
WCHAR *m_pwszSymbolicLink = nullptr;
UINT32 m_cchSymbolicLink = 0;
// For reading frames from Camera
IMFMediaSource *m_pSource = nullptr;
IMFSourceReader *m_pSourceReader = nullptr;
// Camera Format information
double m_frameRate = 0;
LONG m_cameraWidth;
LONG m_cameraHeight;
// Draw rectangles
RECT m_rcSource;
RECT m_rcDest;
// Thread to draw texture asynchorously
std::thread *m_drawThread = nullptr;
// DirectX9 DeviceEx
LPDIRECT3DDEVICE9EX m_device;
// Address to hook camera texture onto the game
LPDIRECT3DTEXTURE9 *m_texture_target = nullptr;
// Target texture
LPDIRECT3DTEXTURE9 m_texture = nullptr;
IDirect3DSurface9 *m_pDestSurf = nullptr;
// Storing original texture for clean up
LPDIRECT3DTEXTURE9 m_texture_original = nullptr;
IAMCameraControl *m_pCameraControl = nullptr;
// Camera Control
std::vector<CameraControlProp> m_controlProps = {};
BOOL m_controlOptionsInitialized = false;
public:
// True if first part of the setup steps (those in the constructor) succeeded
BOOL m_initialized = false;
// True if all the setup steps succeeded
BOOL m_active = false;
// Media type select
std::vector<MediaTypeInfo> m_mediaTypeInfos = {};
int m_selectedMediaTypeIndex = 0;
bool m_useAutoMediaType = true;
IMFMediaType *m_pAutoMediaType = nullptr;
std::string m_selectedMediaTypeDescription = "";
bool m_allowManualControl = false;
LocalCameraDrawMode m_drawMode = DrawModeCrop4_3;
IIDXLocalCamera(
std::string name,
BOOL prefer_16_by_9,
IMFActivate *pActivate,
IDirect3DDeviceManager9 *pD3DManager,
LPDIRECT3DDEVICE9EX device,
LPDIRECT3DTEXTURE9 *texture_target
);
LPDIRECT3DTEXTURE9 GetTexture();
ULONG Release();
IAMCameraControl* GetCameraControl();
HRESULT GetCameraControlProp(int index, CameraControlProp *pProp);
HRESULT SetCameraControlProp(int index, long value, long flags);
HRESULT ResetCameraControlProps();
std::string GetName();
std::string GetSymLink();
HRESULT ChangeMediaType(IMFMediaType *pType);
HRESULT StartCapture();
void UpdateDrawRect();
private:
HRESULT CreateD3DDeviceManager();
void CreateThread();
MediaTypeInfo GetMediaTypeInfo(IMFMediaType *pType);
std::string GetVideoFormatName(GUID subtype);
HRESULT TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate);
HRESULT InitTargetTexture();
HRESULT InitCameraControl();
HRESULT DrawSample(IMFMediaBuffer *pSrcBuffer);
HRESULT ReadSample();
LPDIRECT3DTEXTURE9 Render();
};
}