66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#include "io.h"
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std::vector<Button> &games::ftt::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("FutureTomTom");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Pad 1",
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"Pad 2",
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"Pad 3",
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"Pad 4"
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);
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}
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return buttons;
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}
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std::vector<Analog> &games::ftt::get_analogs() {
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static std::vector<Analog> analogs;
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if (analogs.empty()) {
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analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
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GameAPI::Analogs::sortAnalogs(
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&analogs,
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"Pad 1",
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"Pad 2",
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"Pad 3",
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"Pad 4"
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);
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}
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return analogs;
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}
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std::vector<Light> &games::ftt::get_lights() {
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static std::vector<Light> lights;
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if (lights.empty()) {
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lights = GameAPI::Lights::getLights("FutureTomTom");
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GameAPI::Lights::sortLights(
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&lights,
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"Pad 1 Red",
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"Pad 1 Green",
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"Pad 1 Blue",
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"Pad 2 Red",
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"Pad 2 Green",
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"Pad 2 Blue",
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"Pad 3 Red",
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"Pad 3 Green",
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"Pad 3 Blue",
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"Pad 4 Red",
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"Pad 4 Green",
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"Pad 4 Blue"
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);
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}
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return lights;
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}
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