63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::dea {
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// all buttons in correct order
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namespace Buttons {
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enum {
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Service,
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Test,
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P1Start,
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P1Left,
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P1Right,
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P2Start,
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P2Left,
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P2Right
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};
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}
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// all lights in correct order
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namespace Lights {
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enum {
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TitleR,
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TitleG,
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TitleB,
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SideUpperLeftR,
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SideUpperLeftG,
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SideUpperLeftB,
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SideUpperRightR,
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SideUpperRightG,
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SideUpperRightB,
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P1Start,
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P1LRButton,
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P2Start,
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P2LRButton,
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SideLowerLeft1R,
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SideLowerLeft1G,
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SideLowerLeft1B,
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SideLowerLeft2R,
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SideLowerLeft2G,
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SideLowerLeft2B,
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SideLowerLeft3R,
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SideLowerLeft3G,
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SideLowerLeft3B,
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SideLowerRight1R,
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SideLowerRight1G,
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SideLowerRight1B,
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SideLowerRight2R,
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SideLowerRight2G,
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SideLowerRight2B,
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SideLowerRight3R,
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SideLowerRight3G,
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SideLowerRight3B,
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};
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Light> &get_lights();
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}
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