spicetools/games/bc/node.h

111 lines
3.7 KiB
C++

#pragma once
#include <cstdint>
#include "io.h"
#include "acio2emu/firmware/bi2x.h"
#include "misc/eamuse.h"
#include "util/logging.h"
namespace games::bc {
class TBSNode : public acio2emu::firmware::BI2XNode {
private:
uint8_t coins_ = 0;
public:
void read_firmware_version(std::vector<uint8_t> &buffer) {
static constexpr uint8_t ver[] = {
0x0D, 0x06, 0x00, 0x01,
0x00, 0x01, 0x02, 0x08,
0x42, 0x49, 0x32, 0x58,
0x01, 0x94, 0xF1, 0x8E,
0x00, 0x00, 0x01, 0x0B,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0xA8, 0x24, 0x8E, 0xE2,
};
buffer.insert(buffer.end(), ver, &ver[sizeof(ver)]);
}
bool read_input(std::vector<uint8_t> &buffer) {
auto &buttons = get_buttons();
auto &analogs = get_analogs();
coins_ += eamuse_coin_consume_stock();
buffer.reserve(buffer.size() + 10);
buffer.push_back(0);
buffer.push_back(0);
buffer.push_back(coins_);
uint8_t b = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test])) {
b |= 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service])) {
b |= (1 << 2);
}
buffer.push_back(b);
buffer.push_back(0);
int16_t joy = INT16_MAX;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Left])) {
joy += INT16_MAX;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Right])) {
joy -= INT16_MAX;
}
if (analogs[Analogs::StickX].isSet()) {
joy = 65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::StickX]) * 65535);
}
buffer.push_back(static_cast<uint8_t>(joy >> 8));
buffer.push_back(static_cast<uint8_t>(joy));
joy = INT16_MAX;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Down])) {
joy += INT16_MAX;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Up])) {
joy -= INT16_MAX;
}
if (analogs[Analogs::StickY].isSet()) {
joy = 65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::StickY]) * 65535);
}
buffer.push_back(static_cast<uint8_t>(joy >> 8));
buffer.push_back(static_cast<uint8_t>(joy));
b = 0;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::JoystickButton])) {
b |= 1;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger1])) {
b |= (1 << 1);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger2])) {
b |= (1 << 2);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1])) {
b |= (1 << 3);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2])) {
b |= (1 << 4);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3])) {
b |= (1 << 5);
}
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4])) {
b |= (1 << 6);
}
buffer.push_back(b);
return true;
}
int write_output(std::span<const uint8_t> buffer) {
return 8;
}
};
}