111 lines
3.7 KiB
C++
111 lines
3.7 KiB
C++
#pragma once
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#include <cstdint>
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#include "io.h"
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#include "acio2emu/firmware/bi2x.h"
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#include "misc/eamuse.h"
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#include "util/logging.h"
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namespace games::bc {
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class TBSNode : public acio2emu::firmware::BI2XNode {
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private:
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uint8_t coins_ = 0;
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public:
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void read_firmware_version(std::vector<uint8_t> &buffer) {
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static constexpr uint8_t ver[] = {
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0x0D, 0x06, 0x00, 0x01,
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0x00, 0x01, 0x02, 0x08,
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0x42, 0x49, 0x32, 0x58,
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0x01, 0x94, 0xF1, 0x8E,
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0x00, 0x00, 0x01, 0x0B,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0xA8, 0x24, 0x8E, 0xE2,
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};
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buffer.insert(buffer.end(), ver, &ver[sizeof(ver)]);
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}
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bool read_input(std::vector<uint8_t> &buffer) {
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auto &buttons = get_buttons();
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auto &analogs = get_analogs();
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coins_ += eamuse_coin_consume_stock();
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buffer.reserve(buffer.size() + 10);
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buffer.push_back(0);
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buffer.push_back(0);
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buffer.push_back(coins_);
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uint8_t b = 0;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test])) {
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b |= 1;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service])) {
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b |= (1 << 2);
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}
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buffer.push_back(b);
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buffer.push_back(0);
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int16_t joy = INT16_MAX;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Left])) {
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joy += INT16_MAX;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Right])) {
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joy -= INT16_MAX;
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}
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if (analogs[Analogs::StickX].isSet()) {
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joy = 65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::StickX]) * 65535);
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}
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buffer.push_back(static_cast<uint8_t>(joy >> 8));
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buffer.push_back(static_cast<uint8_t>(joy));
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joy = INT16_MAX;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Down])) {
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joy += INT16_MAX;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Up])) {
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joy -= INT16_MAX;
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}
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if (analogs[Analogs::StickY].isSet()) {
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joy = 65535 - (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::StickY]) * 65535);
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}
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buffer.push_back(static_cast<uint8_t>(joy >> 8));
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buffer.push_back(static_cast<uint8_t>(joy));
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b = 0;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::JoystickButton])) {
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b |= 1;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger1])) {
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b |= (1 << 1);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger2])) {
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b |= (1 << 2);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1])) {
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b |= (1 << 3);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2])) {
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b |= (1 << 4);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3])) {
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b |= (1 << 5);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4])) {
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b |= (1 << 6);
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}
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buffer.push_back(b);
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return true;
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}
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int write_output(std::span<const uint8_t> buffer) {
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return 8;
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}
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};
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} |