93 lines
1.8 KiB
C++
93 lines
1.8 KiB
C++
#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::bbc {
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// all buttons in correct order
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namespace Buttons {
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enum {
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Service,
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Test,
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P1_R,
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P1_G,
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P1_B,
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P1_DiskMinus,
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P1_DiskPlus,
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P1_DiskSlowdown,
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P2_R,
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P2_G,
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P2_B,
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P2_DiskMinus,
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P2_DiskPlus,
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P2_DiskSlowdown,
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P3_R,
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P3_G,
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P3_B,
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P3_DiskMinus,
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P3_DiskPlus,
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P3_DiskSlowdown,
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P4_R,
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P4_G,
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P4_B,
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P4_DiskMinus,
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P4_DiskPlus,
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P4_DiskSlowdown,
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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P1_Disk,
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P2_Disk,
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P3_Disk,
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P4_Disk,
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};
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}
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// all lights in correct order
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namespace Lights {
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enum {
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P1_R,
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P1_B,
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P1_DISC_R,
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P1_DISC_G,
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P1_DISC_B,
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P2_R,
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P2_B,
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P2_DISC_R,
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P2_DISC_G,
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P2_DISC_B,
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P3_R,
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P3_B,
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P3_DISC_R,
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P3_DISC_G,
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P3_DISC_B,
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P4_R,
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P4_B,
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P4_DISC_R,
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P4_DISC_G,
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P4_DISC_B,
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IC_CARD_R,
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IC_CARD_G,
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IC_CARD_B,
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UNDER_LED1_R,
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UNDER_LED1_G,
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UNDER_LED1_B,
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UNDER_LED2_R,
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UNDER_LED2_G,
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UNDER_LED2_B,
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UNDER_LED3_R,
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UNDER_LED3_G,
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UNDER_LED3_B,
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};
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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