154 lines
5.4 KiB
C++
154 lines
5.4 KiB
C++
#include "low_latency_client.h"
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#include "util/logging.h"
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#ifdef _MSC_VER
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DEFINE_GUID(CLSID_MMDeviceEnumerator,
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0xBCDE0395, 0xE52F, 0x467C,
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0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
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#endif
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#define PRINT_FAILED_RESULT(name, ret) \
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log_warning("audio::lowlatency", "{} failed, hr={}", name, FMT_HRESULT(ret))
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namespace hooks::audio {
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bool LOW_LATENCY_SHARED_WASAPI = false;
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static bool COM_INITIALIZED = false;
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static LowLatencyAudioClient *LOW_LATENCY_CLIENT = nullptr;
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void init_low_latency() {
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if (!LOW_LATENCY_SHARED_WASAPI) {
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return;
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}
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log_info("audio::lowlatency", "initializing");
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HRESULT hr;
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// initialize COM
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COM_INITIALIZED = true;
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hr = CoInitialize(NULL);
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if (FAILED(hr)) {
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PRINT_FAILED_RESULT("CoInitialize", hr);
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return;
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}
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// initialize device enumerator
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IMMDeviceEnumerator* enumerator;
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hr = CoCreateInstance(
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CLSID_MMDeviceEnumerator,
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NULL,
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CLSCTX_ALL,
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IID_IMMDeviceEnumerator,
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reinterpret_cast<void**>(&enumerator));
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if (FAILED(hr)) {
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PRINT_FAILED_RESULT("CoCreateInstance(CLSID_MMDeviceEnumerator)", hr);
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return;
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}
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// get default audio endpoint from enumerator
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IMMDevice* device;
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hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
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if (FAILED(hr)) {
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PRINT_FAILED_RESULT("GetDefaultAudioEndpoint", hr);
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return;
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}
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enumerator->Release();
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// start the client using the default audio endpoint
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LOW_LATENCY_CLIENT = hooks::audio::LowLatencyAudioClient::Create(device);
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log_info("audio::lowlatency", "initialized");
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}
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void stop_low_latency() {
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if (!LOW_LATENCY_SHARED_WASAPI) {
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return;
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}
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log_info("audio::lowlatency", "stopping");
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if (LOW_LATENCY_CLIENT) {
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delete LOW_LATENCY_CLIENT;
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LOW_LATENCY_CLIENT = nullptr;
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}
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if (COM_INITIALIZED) {
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COM_INITIALIZED = false;
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CoUninitialize();
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}
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log_info("audio::lowlatency", "stopped");
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}
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}
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using namespace hooks::audio;
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LowLatencyAudioClient::LowLatencyAudioClient(IAudioClient3* audioClient) : audioClient(audioClient) {}
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LowLatencyAudioClient::~LowLatencyAudioClient() {
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if (this->audioClient) {
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HRESULT ret;
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ret = this->audioClient->Stop();
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if (FAILED(ret)) {
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PRINT_FAILED_RESULT("IAudioClient3::Stop", ret);
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}
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this->audioClient->Release();
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this->audioClient = nullptr;
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}
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}
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LowLatencyAudioClient *LowLatencyAudioClient::Create(IMMDevice *device) {
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HRESULT ret;
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UINT32 minPeriod;
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UINT32 defaultPeriod;
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UINT32 fundamentalPeriod;
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UINT32 maxPeriod;
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PWAVEFORMATEX pFormat;
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IAudioClient3* audioClient;
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ret = device->Activate(__uuidof(IAudioClient3), CLSCTX_ALL, NULL, reinterpret_cast<void**>(&audioClient));
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device->Release();
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if (FAILED(ret)) {
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PRINT_FAILED_RESULT("IMMDevice::Activate(IID_IAudioClient3...)", ret);
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log_warning("audio::lowlatency", "note that only Windows 10 and above supports IAudioClient3");
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return nullptr;
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}
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ret = audioClient->GetMixFormat(&pFormat);
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if (FAILED(ret)) {
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PRINT_FAILED_RESULT("IAudioClient3::GetMixFormat", ret);
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audioClient->Release();
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audioClient = nullptr;
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return nullptr;
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}
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ret = audioClient->GetSharedModeEnginePeriod(pFormat, &defaultPeriod, &fundamentalPeriod, &minPeriod, &maxPeriod);
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if (FAILED(ret)) {
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PRINT_FAILED_RESULT("IAudioClient3::GetSharedModeEnginePeriod", ret);
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audioClient->Release();
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audioClient = nullptr;
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return nullptr;
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}
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ret = audioClient->InitializeSharedAudioStream(0, minPeriod, pFormat, NULL);
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if (FAILED(ret)) {
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PRINT_FAILED_RESULT("IAudioClient3::InitializeSharedAudioStream", ret);
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audioClient->Release();
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audioClient = nullptr;
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return nullptr;
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}
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ret = audioClient->Start();
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if (FAILED(ret)) {
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PRINT_FAILED_RESULT("IAudioClient3::Start", ret);
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audioClient->Release();
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audioClient = nullptr;
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return nullptr;
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}
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log_info("audio::lowlatency", "low latency shared mode audio client initialized successfully.");
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log_info("audio::lowlatency", "this is NOT used to output sound...");
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log_info("audio::lowlatency", "but rather to reduce buffer sizes when the game requests an audio client at a later point");
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log_info("audio::lowlatency", "has no effect if the game uses exclusive WASAPI or ASIO!");
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log_info("audio::lowlatency", "... sample rate : {} Hz", pFormat->nSamplesPerSec);
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log_info("audio::lowlatency", "... min buffer size : {} samples ({} ms)", minPeriod, 1000.0f * minPeriod / pFormat->nSamplesPerSec);
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log_info("audio::lowlatency", "... max buffer size : {} samples ({} ms)", maxPeriod, 1000.0f * maxPeriod / pFormat->nSamplesPerSec);
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log_info("audio::lowlatency", "... default buffer size : {} samples ({} ms)", defaultPeriod, 1000.0f * defaultPeriod / pFormat->nSamplesPerSec);
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log_info("audio::lowlatency", "... Windows will use minimum buffer size (instead of default) for shared mode audio clients from now on");
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return new LowLatencyAudioClient(audioClient);
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}
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