42 lines
911 B
C++
42 lines
911 B
C++
#include "io.h"
|
|
|
|
std::vector<Button> &games::silentscope::get_buttons() {
|
|
static std::vector<Button> buttons;
|
|
|
|
if (buttons.empty()) {
|
|
buttons = GameAPI::Buttons::getButtons("Silent Scope: Bone Eater");
|
|
|
|
GameAPI::Buttons::sortButtons(
|
|
&buttons,
|
|
"Service",
|
|
"Test",
|
|
"Coin Mech",
|
|
"Start",
|
|
"Up",
|
|
"Down",
|
|
"Left",
|
|
"Right",
|
|
"Gun Pressed",
|
|
"Scope Right",
|
|
"Scope Left"
|
|
);
|
|
}
|
|
|
|
return buttons;
|
|
}
|
|
|
|
std::vector<Analog> &games::silentscope::get_analogs() {
|
|
static std::vector<Analog> analogs;
|
|
|
|
if (analogs.empty()) {
|
|
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
|
|
|
|
GameAPI::Analogs::sortAnalogs(
|
|
&analogs,
|
|
"Gun X",
|
|
"Gun Y"
|
|
);
|
|
}
|
|
|
|
return analogs;
|
|
} |