126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
#include "i36i.h"
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#include "launcher/launcher.h"
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#include "rawinput/rawinput.h"
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#include "util/utils.h"
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#include "misc/eamuse.h"
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#include "avs/game.h"
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//using namespace GameAPI;
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// static stuff
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static uint8_t STATUS_BUFFER[48];
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static bool STATUS_BUFFER_FREEZE = false;
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/*
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* Implementations
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*/
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static bool __cdecl ac_io_i36i_ps3_controller_pwr_on() {
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return true;
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}
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static bool __cdecl ac_io_i36i_ps3_controller_pwr_off() {
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return true;
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}
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static bool __cdecl ac_io_i36i_create_get_status_thread() {
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return true;
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}
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static bool __cdecl ac_io_i36i_destroy_get_status_thread() {
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return true;
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}
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static bool __cdecl ac_io_i36i_update_control_status_buffer() {
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// check freeze
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if (STATUS_BUFFER_FREEZE) {
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return true;
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}
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// clear buffer
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memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
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// Winning Eleven
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if (avs::game::is_model({ "KCK", "NCK" })) {
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// TODO
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}
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// success
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return true;
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}
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static bool __cdecl ac_io_i36i_get_control_status_buffer(uint8_t *buffer) {
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memcpy(buffer, STATUS_BUFFER, sizeof(STATUS_BUFFER));
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return true;
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}
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static bool __cdecl ac_io_i36i_usb_controller_bus_IO() {
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return true;
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}
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static bool __cdecl ac_io_i36i_usb_controller_bus_PC() {
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return true;
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}
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static bool __cdecl ac_io_i36i_req_get_usb_desc(int a1) {
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return true;
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}
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static bool __cdecl ac_io_i36i_req_get_usb_desc_isfinished(
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int a1, uint32_t *a2, int a3, uint32_t *out_size, uint8_t *in_data, unsigned int in_size) {
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// DualShock 3 device descriptor
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static uint8_t DS3_DESC[] {
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0x12, // bLength
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0x01, // bDescriptorType (Device)
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0x00, 0x02, // bcdUSB 2.00
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0x00, // bDeviceClass (Use class information in the Interface Descriptors)
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0x00, // bDeviceSubClass
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0x00, // bDeviceProtocol
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0x40, // bMaxPacketSize0 64
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0x4C, 0x05, // idVendor 0x054C
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0x68, 0x02, // idProduct 0x0268
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0x00, 0x01, // bcdDevice 1.00
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0x01, // iManufacturer (String Index)
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0x02, // iProduct (String Index)
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0x00, // iSerialNumber (String Index)
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0x01, // bNumConfigurations 1
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};
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// copy descriptor to buffer
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*out_size = MIN(sizeof(DS3_DESC), in_size);
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memcpy(in_data, DS3_DESC, *out_size);
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// we apparently need this too
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*a2 = 3;
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// return success
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return true;
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}
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/*
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* Module stuff
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*/
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acio::I36IModule::I36IModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("I36I", module, hookMode) {
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this->status_buffer = STATUS_BUFFER;
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this->status_buffer_size = sizeof(STATUS_BUFFER);
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this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
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}
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void acio::I36IModule::attach() {
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ACIOModule::attach();
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// hooks
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ACIO_MODULE_HOOK(ac_io_i36i_ps3_controller_pwr_on);
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ACIO_MODULE_HOOK(ac_io_i36i_ps3_controller_pwr_off);
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ACIO_MODULE_HOOK(ac_io_i36i_create_get_status_thread);
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ACIO_MODULE_HOOK(ac_io_i36i_destroy_get_status_thread);
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ACIO_MODULE_HOOK(ac_io_i36i_update_control_status_buffer);
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ACIO_MODULE_HOOK(ac_io_i36i_get_control_status_buffer);
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ACIO_MODULE_HOOK(ac_io_i36i_usb_controller_bus_IO);
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ACIO_MODULE_HOOK(ac_io_i36i_usb_controller_bus_PC);
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ACIO_MODULE_HOOK(ac_io_i36i_req_get_usb_desc);
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ACIO_MODULE_HOOK(ac_io_i36i_req_get_usb_desc_isfinished);
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}
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