123 lines
3.4 KiB
C++
123 lines
3.4 KiB
C++
#include "log.h"
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#include "util/utils.h"
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#include "util/fileutils.h"
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#include "games/io.h"
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namespace overlay::windows {
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Log::Log(SpiceOverlay *overlay) : Window(overlay) {
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this->title = "Log";
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this->toggle_button = games::OverlayButtons::ToggleLog;
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this->init_size = ImVec2(
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ImGui::GetIO().DisplaySize.x * 0.8f,
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ImGui::GetIO().DisplaySize.y * 0.8f);
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this->size_min = ImVec2(250, 200);
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this->init_pos = ImVec2(
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ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
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ImGui::GetIO().DisplaySize.y / 2 - this->init_size.y / 2);
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// read existing contents from file
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if (LOG_FILE_PATH.length() > 0) {
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auto contents = fileutils::text_read(LOG_FILE_PATH);
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if (contents.length() > 0) {
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this->log_hook(this, contents, logger::Style::DEFAULT, contents);
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}
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}
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// add log hook
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logger::hook_add(&log_hook, this);
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}
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Log::~Log() {
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// remove log hook
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logger::hook_remove(&log_hook, this);
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}
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void Log::clear() {
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// lock and clear the data vector
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std::lock_guard<std::mutex> lock(this->log_data_m);
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this->log_data.clear();
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}
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void Log::build_content() {
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// clear button
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if (ImGui::Button("Clear")) {
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this->clear();
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}
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// autoscroll option
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ImGui::SameLine();
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ImGui::Checkbox("Autoscroll", &this->autoscroll);
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// filter
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ImGui::SameLine();
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this->filter.Draw("Filter", -50.f);
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// log area
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ImGui::Separator();
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ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
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// iterate log data
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this->log_data_m.lock();
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for (auto &data : log_data) {
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// ignore empty lines and check filter
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if (data.first != "\r\n" && this->filter.PassFilter(data.first.c_str())) {
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// decide on color
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ImVec4 col(1.f, 1.f, 1.f, 1.f);
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switch (data.second) {
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case logger::GREY:
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col = ImVec4(0.6f, 0.6f, 0.6f, 1.f);
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break;
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case logger::YELLOW:
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col = ImVec4(1.f, 1.f, 0.f, 1.f);
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break;
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case logger::RED:
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col = ImVec4(1.f, 0.f, 0.f, 1.f);
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break;
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case logger::DEFAULT:
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default:
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break;
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}
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// draw text
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ImGui::TextColored(col, "%s", data.first.c_str());
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}
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}
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this->log_data_m.unlock();
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// automatic scrolling to bottom
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if (scroll_to_bottom) {
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scroll_to_bottom = false;
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ImGui::SetScrollHereY(1.f);
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}
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// end log area
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ImGui::EndChild();
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}
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bool Log::log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
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// get reference from user pointer
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auto This = reinterpret_cast<Log *>(user);
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// copy log data
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This->log_data_m.lock();
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This->log_data.emplace_back(data, style);
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This->log_data_m.unlock();
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// autoscroll
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if (This->autoscroll) {
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This->scroll_to_bottom = true;
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}
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// don't replace log data
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return false;
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}
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}
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