467 lines
15 KiB
C++
467 lines
15 KiB
C++
#include "drs.h"
|
|
|
|
#include <windows.h>
|
|
#include <thread>
|
|
|
|
#include "avs/game.h"
|
|
#include "games/game.h"
|
|
#include "util/detour.h"
|
|
#include "util/logging.h"
|
|
#include "util/memutils.h"
|
|
#include "misc/vrutil.h"
|
|
|
|
#pragma pack(push)
|
|
|
|
typedef struct {
|
|
union {
|
|
struct {
|
|
WORD unk1;
|
|
WORD unk2;
|
|
WORD device_id;
|
|
WORD vid;
|
|
WORD pid;
|
|
WORD pvn;
|
|
WORD max_point_num;
|
|
};
|
|
uint8_t raw[2356];
|
|
};
|
|
} dev_info_t;
|
|
|
|
typedef struct {
|
|
DWORD cid;
|
|
DWORD type;
|
|
DWORD unused;
|
|
DWORD y;
|
|
DWORD x;
|
|
DWORD height;
|
|
DWORD width;
|
|
DWORD unk8;
|
|
} touch_data_t;
|
|
|
|
#pragma pack(pop)
|
|
|
|
enum touch_type {
|
|
TS_DOWN = 1,
|
|
TS_MOVE = 2,
|
|
TS_UP = 3,
|
|
};
|
|
|
|
void *user_data = nullptr;
|
|
void (*touch_callback)(
|
|
dev_info_t *dev_info,
|
|
const touch_data_t *touch_data,
|
|
int touch_points,
|
|
int unk1,
|
|
const void *user_data);
|
|
|
|
namespace games::drs {
|
|
|
|
void* TouchSDK_Constructor(void* in) {
|
|
return in;
|
|
}
|
|
|
|
bool TouchSDK_SendData(dev_info_t*,
|
|
unsigned char * const, int, unsigned char * const,
|
|
unsigned char* output, int output_size) {
|
|
|
|
// fake success
|
|
if (output_size >= 4) {
|
|
output[0] = 0xfc;
|
|
output[1] = 0xa5;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_SetSignalInit(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
void TouchSDK_Destructor(void* This) {
|
|
}
|
|
|
|
int TouchSDK_GetYLedTotal(dev_info_t*, int) {
|
|
return 53;
|
|
}
|
|
|
|
int TouchSDK_GetXLedTotal(dev_info_t*, int) {
|
|
return 41;
|
|
}
|
|
|
|
bool TouchSDK_DisableTouch(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_DisableDrag(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_DisableWheel(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_DisableRightClick(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_SetMultiTouchMode(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_EnableTouchWidthData(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_EnableRawData(dev_info_t*, int) {
|
|
return true;
|
|
}
|
|
|
|
bool TouchSDK_SetAllEnable(dev_info_t*, bool, int) {
|
|
return true;
|
|
}
|
|
|
|
int TouchSDK_GetTouchDeviceCount(void* This) {
|
|
return 1;
|
|
}
|
|
|
|
unsigned int TouchSDK_GetTouchSDKVersion(void) {
|
|
return 0x01030307;
|
|
}
|
|
|
|
int TouchSDK_InitTouch(void* This, dev_info_t *devices, int max_devices, void* touch_event_cb,
|
|
void* hotplug_callback, void* userdata) {
|
|
|
|
// fake touch device
|
|
memset(devices, 0, sizeof(devices[0].raw));
|
|
devices[0].unk1 = 0x1122;
|
|
devices[0].unk2 = 0x3344;
|
|
devices[0].device_id = 0;
|
|
devices[0].vid = 0xDEAD;
|
|
devices[0].pid = 0xBEEF;
|
|
devices[0].pvn = 0xC0DE;
|
|
devices[0].max_point_num = 16;
|
|
|
|
// remember provided callback and userdata
|
|
touch_callback = (decltype(touch_callback)) touch_event_cb;
|
|
user_data = userdata;
|
|
|
|
// success
|
|
return 1;
|
|
}
|
|
|
|
char DRS_TAPELED[38 * 49][3] {};
|
|
bool VR_STARTED = false;
|
|
bool DISABLE_TOUCH = false;
|
|
bool TRANSPOSE_TOUCH = false;
|
|
linalg::aliases::float3 VR_SCALE(100, 100, 1.f);
|
|
linalg::aliases::float3 VR_OFFSET(0.f, 0.f, -0.1f);
|
|
float VR_ROTATION = 0.f;
|
|
VRFoot VR_FOOTS[2] {
|
|
{1},
|
|
{2},
|
|
};
|
|
|
|
std::vector<TouchEvent> TOUCH_EVENTS;
|
|
|
|
inline DWORD scale_double_to_xy(double val) {
|
|
return static_cast<DWORD>(val * 32768);
|
|
}
|
|
|
|
inline DWORD scale_double_to_height(double val) {
|
|
return static_cast<DWORD>(val * 1312);
|
|
}
|
|
|
|
inline DWORD scale_double_to_width(double val) {
|
|
return static_cast<DWORD>(val * 1696);
|
|
}
|
|
|
|
void fire_touches(drs_touch_t *events, size_t event_count) {
|
|
|
|
// check callback first
|
|
if (!touch_callback) {
|
|
return;
|
|
}
|
|
|
|
// generate touch data
|
|
auto game_touches = std::make_unique<touch_data_t[]>(event_count);
|
|
for (size_t i = 0; i < event_count; i++) {
|
|
|
|
// initialize touch value
|
|
game_touches[i].cid = (DWORD) events[i].id;
|
|
game_touches[i].unk8 = 0;
|
|
|
|
// copy scaled values
|
|
game_touches[i].x = scale_double_to_xy(events[i].x);
|
|
game_touches[i].y = scale_double_to_xy(events[i].y);
|
|
game_touches[i].width = scale_double_to_width(events[i].width);
|
|
game_touches[i].height = scale_double_to_height(events[i].height);
|
|
|
|
// decide touch type
|
|
switch(events[i].type) {
|
|
case DRS_DOWN:
|
|
game_touches[i].type = TS_DOWN;
|
|
break;
|
|
case DRS_UP:
|
|
game_touches[i].type = TS_UP;
|
|
break;
|
|
case DRS_MOVE:
|
|
game_touches[i].type = TS_MOVE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// build device information
|
|
dev_info_t dev;
|
|
dev.unk1 = 0;
|
|
dev.unk2 = 0;
|
|
dev.device_id = 0;
|
|
dev.vid = 0xDEAD;
|
|
dev.pid = 0xBEEF;
|
|
dev.pvn = 0xC0DE;
|
|
dev.max_point_num = 16;
|
|
|
|
// fire callback
|
|
touch_callback(&dev, game_touches.get(), (int) event_count, 0, user_data);
|
|
}
|
|
|
|
uint32_t VRFoot::get_index() {
|
|
if (index == ~0u) {
|
|
if (id == 1) return vrutil::INDEX_LEFT;
|
|
if (id == 2) return vrutil::INDEX_RIGHT;
|
|
}
|
|
return index;
|
|
}
|
|
|
|
linalg::aliases::float3 VRFoot::to_world(linalg::aliases::float3 pos) {
|
|
pos = linalg::aliases::float3(-pos.z, pos.x, pos.y);
|
|
const float deg_to_rad = (float) (1 / 180.f * M_PI);
|
|
auto s = sinf(VR_ROTATION * deg_to_rad);
|
|
auto c = cosf(VR_ROTATION * deg_to_rad);
|
|
pos = linalg::aliases::float3(pos.x * c - pos.y * s,
|
|
pos.x * s + pos.y * c,
|
|
pos.z);
|
|
return pos * VR_SCALE + VR_OFFSET;
|
|
}
|
|
|
|
void start_vr() {
|
|
if (vrutil::STATUS != vrutil::VRStatus::Running) return;
|
|
if (!VR_STARTED) {
|
|
VR_STARTED = true;
|
|
std::thread t([] {
|
|
log_info("drs", "starting VR thread");
|
|
|
|
// dance floor plane
|
|
const linalg::aliases::float3 plane_normal(0, 0, 1);
|
|
const linalg::aliases::float3 plane_point(0, 0, 0);
|
|
const float touch_width = 1.f;
|
|
const float touch_height = 1.f;
|
|
|
|
// main loop
|
|
while (vrutil::STATUS == vrutil::VRStatus::Running) {
|
|
|
|
// iterate foots
|
|
for (auto &foot : VR_FOOTS) {
|
|
vr::TrackedDevicePose_t pose;
|
|
vr::VRControllerState_t state;
|
|
vrutil::get_con_pose(foot.get_index(), &pose, &state);
|
|
|
|
// only accept valid poses
|
|
if (pose.bPoseIsValid) {
|
|
auto length = std::max(foot.length, 0.001f);
|
|
|
|
// get components
|
|
auto translation = foot.to_world(vrutil::get_translation(
|
|
pose.mDeviceToAbsoluteTracking));
|
|
auto direction = -linalg::qzdir(linalg::qmul(
|
|
vrutil::get_rotation(pose.mDeviceToAbsoluteTracking.m),
|
|
foot.rotation));
|
|
direction = linalg::aliases::float3 {
|
|
-direction.z, direction.x, direction.y
|
|
};
|
|
|
|
// get intersection point
|
|
auto intersection = vrutil::intersect_point(
|
|
direction, translation,
|
|
plane_normal, plane_point);
|
|
auto distance = linalg::distance(
|
|
translation, intersection);
|
|
|
|
// update event details
|
|
foot.height = std::max(0.f, translation.z - intersection.z);
|
|
foot.event.id = foot.id;
|
|
foot.event.x = (intersection.x / 38.f) * touch_width;
|
|
foot.event.y = (intersection.y / 49.f) * touch_height;
|
|
if (translation.z > intersection.z) {
|
|
foot.event.width = foot.size_base
|
|
+ foot.size_scale * std::max(0.f, 1.f - distance / length);
|
|
} else {
|
|
foot.event.width = foot.size_base + foot.size_scale;
|
|
}
|
|
foot.event.height = foot.event.width;
|
|
|
|
// check if controller points down
|
|
if (direction.z < 0) {
|
|
|
|
// check if plane in range
|
|
if (distance <= length) {
|
|
|
|
// check previous event
|
|
switch (foot.event.type) {
|
|
case DRS_UP:
|
|
|
|
// generate down event
|
|
foot.event.type = DRS_DOWN;
|
|
break;
|
|
|
|
case DRS_DOWN:
|
|
case DRS_MOVE:
|
|
|
|
// generate move event
|
|
foot.event.type = DRS_MOVE;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// send event
|
|
drs::fire_touches(&foot.event, 1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// foot not intersecting with plane
|
|
switch (foot.event.type) {
|
|
case DRS_DOWN:
|
|
case DRS_MOVE:
|
|
|
|
// generate up event
|
|
foot.event.type = DRS_UP;
|
|
drs::fire_touches(&foot.event, 1);
|
|
break;
|
|
|
|
case DRS_UP:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// slow down
|
|
vrutil::scan();
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
VR_STARTED = false;
|
|
return nullptr;
|
|
});
|
|
t.detach();
|
|
}
|
|
}
|
|
|
|
void start_touch() {
|
|
std::thread t([] {
|
|
log_info("drs", "starting touch input thread");
|
|
|
|
// main loop
|
|
while (TRUE) {
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
|
|
TOUCH_EVENTS.clear();
|
|
touch_get_events(TOUCH_EVENTS);
|
|
for (auto &te : TOUCH_EVENTS) {
|
|
drs_touch_t drs_event;
|
|
switch (te.type) {
|
|
case TOUCH_DOWN:
|
|
drs_event.type = DRS_DOWN;
|
|
break;
|
|
case TOUCH_UP:
|
|
drs_event.type = DRS_UP;
|
|
break;
|
|
case TOUCH_MOVE:
|
|
drs_event.type = DRS_MOVE;
|
|
break;
|
|
}
|
|
drs_event.id = te.id;
|
|
|
|
// DRS uses 100x100 (px) as default foot size, so use that
|
|
const float w = 100.1/1920.f;
|
|
const float h = 100.1/1080.f;
|
|
drs_event.width = w;
|
|
drs_event.height = h;
|
|
|
|
const float x = te.x / 1920.f;
|
|
const float y = te.y / 1080.f;
|
|
// note that only x-y are transposed, not w-h
|
|
if (TRANSPOSE_TOUCH) {
|
|
drs_event.x = y;
|
|
drs_event.y = x;
|
|
} else {
|
|
drs_event.x = x;
|
|
drs_event.y = y;
|
|
}
|
|
drs::fire_touches(&drs_event, 1);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
});
|
|
t.detach();
|
|
}
|
|
|
|
DRSGame::DRSGame() : Game("DANCERUSH") {
|
|
}
|
|
|
|
void DRSGame::attach() {
|
|
Game::attach();
|
|
|
|
// TouchSDK hooks
|
|
detour::iat("??0TouchSDK@@QEAA@XZ",
|
|
(void *) &TouchSDK_Constructor, avs::game::DLL_INSTANCE);
|
|
detour::iat("?SendData@TouchSDK@@QEAA_NU_DeviceInfo@@QEAEH1HH@Z",
|
|
(void *) &TouchSDK_SendData, avs::game::DLL_INSTANCE);
|
|
detour::iat("?SetSignalInit@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_SetSignalInit, avs::game::DLL_INSTANCE);
|
|
detour::iat("??1TouchSDK@@QEAA@XZ",
|
|
(void *) &TouchSDK_Destructor, avs::game::DLL_INSTANCE);
|
|
detour::iat("?GetYLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_GetYLedTotal, avs::game::DLL_INSTANCE);
|
|
detour::iat("?GetXLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_GetXLedTotal, avs::game::DLL_INSTANCE);
|
|
detour::iat("?DisableTouch@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_DisableTouch, avs::game::DLL_INSTANCE);
|
|
detour::iat("?DisableDrag@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_DisableDrag, avs::game::DLL_INSTANCE);
|
|
detour::iat("?DisableWheel@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_DisableWheel, avs::game::DLL_INSTANCE);
|
|
detour::iat("?DisableRightClick@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_DisableRightClick, avs::game::DLL_INSTANCE);
|
|
detour::iat("?SetMultiTouchMode@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_SetMultiTouchMode, avs::game::DLL_INSTANCE);
|
|
detour::iat("?EnableTouchWidthData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_EnableTouchWidthData, avs::game::DLL_INSTANCE);
|
|
detour::iat("?EnableRawData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
|
(void *) &TouchSDK_EnableRawData, avs::game::DLL_INSTANCE);
|
|
detour::iat("?SetAllEnable@TouchSDK@@QEAA_NU_DeviceInfo@@_NH@Z",
|
|
(void *) &TouchSDK_SetAllEnable, avs::game::DLL_INSTANCE);
|
|
detour::iat("?GetTouchDeviceCount@TouchSDK@@QEAAHXZ",
|
|
(void *) &TouchSDK_GetTouchDeviceCount, avs::game::DLL_INSTANCE);
|
|
detour::iat("?GetTouchSDKVersion@TouchSDK@@QEAAIXZ",
|
|
(void *) &TouchSDK_GetTouchSDKVersion, avs::game::DLL_INSTANCE);
|
|
detour::iat("?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z",
|
|
(void *) &TouchSDK_InitTouch, avs::game::DLL_INSTANCE);
|
|
|
|
if (vrutil::STATUS == vrutil::VRStatus::Running) {
|
|
start_vr();
|
|
} else if (!DISABLE_TOUCH) {
|
|
start_touch();
|
|
} else {
|
|
log_info("drs", "no native input method detected");
|
|
}
|
|
}
|
|
|
|
void DRSGame::detach() {
|
|
Game::detach();
|
|
}
|
|
}
|