spicetools/script/api/iidx.cpp

47 lines
1.3 KiB
C++

#include "iidx.h"
#include <cstring>
#include "external/LuaBridge.h"
#include "games/iidx/iidx.h"
using namespace luabridge;
namespace script::api::iidx {
// settings
static const size_t TICKER_SIZE = 9;
std::string ticker_get() {
std::lock_guard<std::mutex> lock(games::iidx::IIDX_LED_TICKER_LOCK);
return std::string(games::iidx::IIDXIO_LED_TICKER);
}
void ticker_set(const std::string &text) {
// lock
std::lock_guard<std::mutex> ticker_lock(games::iidx::IIDX_LED_TICKER_LOCK);
// set to read only
games::iidx::IIDXIO_LED_TICKER_READONLY = true;
// set led ticker
memset(games::iidx::IIDXIO_LED_TICKER, ' ', TICKER_SIZE);
for (size_t i = 0; i < TICKER_SIZE && i < text.size(); i++) {
games::iidx::IIDXIO_LED_TICKER[i] = text[i];
}
}
void ticker_reset() {
std::lock_guard<std::mutex> ticker_lock(games::iidx::IIDX_LED_TICKER_LOCK);
games::iidx::IIDXIO_LED_TICKER_READONLY = false;
}
void init(lua_State *L) {
getGlobalNamespace(L)
.beginNamespace("iidx")
.addFunction("ticker_get", ticker_get)
.addFunction("ticker_set", ticker_set)
.addFunction("ticker_reset", ticker_reset)
.endNamespace();
}
}