spicetools/script/api/analogs.cpp

74 lines
2.1 KiB
C++

#include "analogs.h"
#include "external/LuaBridge.h"
#include "games/io.h"
#include "misc/eamuse.h"
#include "launcher/launcher.h"
#include "util/utils.h"
using namespace luabridge;
namespace script::api::analogs {
typedef std::unordered_map<std::string, std::unordered_map<std::string, std::string>> analog_data_t;
static std::vector<Analog> *get_analogs() {
static thread_local std::vector<Analog> *analogs = nullptr;
if (!analogs) {
if (!(analogs = games::get_analogs(eamuse_get_game()))) {
static auto empty = std::vector<Analog>();
return &empty;
}
}
return analogs;
}
auto read() {
analog_data_t ret;
for (auto &analog : *get_analogs()) {
auto &map = ret[analog.getName()];
map["state"] = std::to_string(GameAPI::Analogs::getState(RI_MGR, analog));
map["enabled"] = std::to_string(analog.override_enabled);
}
return ret;
}
void write(analog_data_t data) {
for (auto &[name, map] : data) {
// get state
auto state_it = map.find("state");
if (state_it == map.end()) continue;
try {
float state = std::stof(state_it->second);
// find analog
for (auto &analog : *get_analogs()) {
if (analog.getName() == name) {
analog.override_state = CLAMP(state, 0.f, 1.f);
analog.override_enabled = true;
break;
}
}
} catch (...) {
continue;
}
}
}
void write_reset(const std::string &name) {
for (auto &analog : *get_analogs()) {
if (name.empty() || analog.getName() == name) {
analog.override_enabled = false;
break;
}
}
}
void init(lua_State *L) {
getGlobalNamespace(L)
.beginNamespace("analogs")
.addFunction("read", read)
.addFunction("write", write)
.endNamespace();
}
}