116 lines
2.7 KiB
C++
116 lines
2.7 KiB
C++
#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::sdvx {
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// all buttons in correct order
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namespace Buttons {
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enum {
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Service,
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Test,
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CoinMech,
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BT_A,
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BT_B,
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BT_C,
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BT_D,
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FX_L,
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FX_R,
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Start,
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VOL_L_Left,
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VOL_L_Right,
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VOL_R_Left,
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VOL_R_Right,
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Headphone,
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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VOL_L,
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VOL_R,
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};
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}
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// all lights in correct order
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namespace Lights {
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enum {
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BT_A,
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BT_B,
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BT_C,
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BT_D,
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FX_L,
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FX_R,
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START,
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WING_LEFT_UP_R,
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WING_LEFT_UP_G,
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WING_LEFT_UP_B,
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WING_RIGHT_UP_R,
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WING_RIGHT_UP_G,
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WING_RIGHT_UP_B,
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WING_LEFT_LOW_R,
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WING_LEFT_LOW_G,
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WING_LEFT_LOW_B,
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WING_RIGHT_LOW_R,
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WING_RIGHT_LOW_G,
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WING_RIGHT_LOW_B,
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WOOFER_R,
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WOOFER_G,
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WOOFER_B,
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CONTROLLER_R,
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CONTROLLER_G,
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CONTROLLER_B,
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GENERATOR_R,
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GENERATOR_G,
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GENERATOR_B,
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POP,
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TITLE_LEFT,
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TITLE_RIGHT,
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VOLUME_SOUND,
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VOLUME_HEADPHONE,
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VOLUME_EXTERNAL,
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VOLUME_WOOFER,
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ICCR_R,
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ICCR_G,
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ICCR_B,
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TITLE_AVG_R,
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TITLE_AVG_G,
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TITLE_AVG_B,
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UPPER_LEFT_SPEAKER_AVG_R,
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UPPER_LEFT_SPEAKER_AVG_G,
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UPPER_LEFT_SPEAKER_AVG_B,
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UPPER_RIGHT_SPEAKER_AVG_R,
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UPPER_RIGHT_SPEAKER_AVG_G,
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UPPER_RIGHT_SPEAKER_AVG_B,
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LEFT_WING_AVG_R,
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LEFT_WING_AVG_G,
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LEFT_WING_AVG_B,
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RIGHT_WING_AVG_R,
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RIGHT_WING_AVG_G,
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RIGHT_WING_AVG_B,
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LOWER_LEFT_SPEAKER_AVG_R,
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LOWER_LEFT_SPEAKER_AVG_G,
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LOWER_LEFT_SPEAKER_AVG_B,
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LOWER_RIGHT_SPEAKER_AVG_R,
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LOWER_RIGHT_SPEAKER_AVG_G,
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LOWER_RIGHT_SPEAKER_AVG_B,
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CONTROL_PANEL_AVG_R,
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CONTROL_PANEL_AVG_G,
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CONTROL_PANEL_AVG_B,
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WOOFER_AVG_R,
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WOOFER_AVG_G,
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WOOFER_AVG_B,
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V_UNIT_AVG_R,
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V_UNIT_AVG_G,
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V_UNIT_AVG_B,
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};
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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