414 lines
17 KiB
C++
414 lines
17 KiB
C++
#include "bi2x_hook.h"
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#include <cstdint>
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#include "util/detour.h"
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#include "util/logging.h"
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#include "util/utils.h"
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#include "rawinput/rawinput.h"
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#include "misc/eamuse.h"
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#include "games/io.h"
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#include "launcher/options.h"
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#include "io.h"
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#include "games/sdvx/sdvx.h"
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#include "util/tapeled.h"
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#include "acioemu/icca.h"
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namespace games::sdvx {
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constexpr bool BI2X_PASSTHROUGH = false;
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bool BI2X_INITIALIZED = false;
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/*
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* class definitions
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*/
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struct AC_HNDLIF {
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// dummy
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uint8_t data[0x10];
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};
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struct AIO_NMGR_IOB2 {
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uint8_t dummy0[0x50];
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void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
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uint8_t dummy1[0x9A0];
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};
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struct AIO_IOB2_BI2X_UFC {
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// who knows
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uint8_t data[0x13F8];
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};
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struct AIO_IOB2_BI2X_UFC__DEVSTATUS {
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// of course you could work with variables here
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uint8_t buffer[0x19E];
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};
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/*
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* typedefs
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*/
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// libaio-iob2_video.dll
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typedef AIO_IOB2_BI2X_UFC* (__fastcall *aioIob2Bi2xUFC_Create_t)(AIO_NMGR_IOB2 *nmgr, int a2);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__GetDeviceStatus_t)(AIO_IOB2_BI2X_UFC *This,
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AIO_IOB2_BI2X_UFC__DEVSTATUS *a2);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__IoReset_t)(AIO_IOB2_BI2X_UFC *This,
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unsigned int a2);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__SetWatchDogTimer_t)(AIO_IOB2_BI2X_UFC *This, uint8_t a2);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__ControlCoinBlocker_t)(AIO_IOB2_BI2X_UFC *This,
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uint64_t index, uint8_t state);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__AddCounter_t)(AIO_IOB2_BI2X_UFC *This,
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unsigned int a2, unsigned int a3);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__SetIccrLed_t)(AIO_IOB2_BI2X_UFC *This, uint32_t color);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__SetPlayerButtonLamp_t)(AIO_IOB2_BI2X_UFC *This,
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int button, uint8_t state);
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typedef void (__fastcall *AIO_IOB2_BI2X_UFC__SetTapeLedData_t)(AIO_IOB2_BI2X_UFC *This,
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unsigned int index, uint8_t *data);
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// libaio-iob.dll
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typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
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typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
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typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
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/*
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* function pointers
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*/
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// libaio-iob2_video.dll
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static aioIob2Bi2xUFC_Create_t aioIob2Bi2xUFC_Create_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__GetDeviceStatus_t AIO_IOB2_BI2X_UFC__GetDeviceStatus_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__IoReset_t AIO_IOB2_BI2X_UFC__IoReset_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__SetWatchDogTimer_t AIO_IOB2_BI2X_UFC__SetWatchDogTimer_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__ControlCoinBlocker_t AIO_IOB2_BI2X_UFC__ControlCoinBlocker_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__AddCounter_t AIO_IOB2_BI2X_UFC__AddCounter_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__SetIccrLed_t AIO_IOB2_BI2X_UFC__SetIccrLed_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__SetPlayerButtonLamp_t AIO_IOB2_BI2X_UFC__SetPlayerButtonLamp_orig = nullptr;
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static AIO_IOB2_BI2X_UFC__SetTapeLedData_t AIO_IOB2_BI2X_UFC__SetTapeLedData_orig = nullptr;
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// libaio-iob.dll
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static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
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static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
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static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
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/*
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* variables
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*/
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AIO_IOB2_BI2X_UFC *custom_node = nullptr;
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AC_HNDLIF *acHndlif = nullptr;
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AIO_NMGR_IOB2 *aioNmgrIob2 = nullptr;
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// state
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static uint8_t count = 0;
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static uint16_t VOL_L = 0;
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static uint16_t VOL_R = 0;
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/*
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* implementations
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*/
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static AIO_IOB2_BI2X_UFC* __fastcall aioIob2Bi2xUFC_Create(AIO_NMGR_IOB2 *nmgr, int a2) {
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if (!BI2X_PASSTHROUGH) {
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custom_node = new AIO_IOB2_BI2X_UFC;
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memset(&custom_node->data, 0, sizeof(custom_node->data));
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return custom_node;
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} else {
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// call original
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return aioIob2Bi2xUFC_Create_orig(nmgr, a2);
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}
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__GetDeviceStatus(AIO_IOB2_BI2X_UFC *This,
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AIO_IOB2_BI2X_UFC__DEVSTATUS *status) {
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// flush raw input
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RI_MGR->devices_flush_output();
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// check handle
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if (This == custom_node) {
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// clear input data
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memset(status, 0x00, sizeof(AIO_IOB2_BI2X_UFC__DEVSTATUS));
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} else {
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// get data from real device
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AIO_IOB2_BI2X_UFC__GetDeviceStatus_orig(This, status);
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}
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status->buffer[0] = count;
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status->buffer[12] = count;
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count++;
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// get buttons
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auto &buttons = get_buttons();
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// control buttons
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
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status->buffer[18] = 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
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status->buffer[19] = 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
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status->buffer[20] = 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Start]))
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status->buffer[316] |= 0x01;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_A]))
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status->buffer[316] |= 0x02;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_B]))
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status->buffer[316] |= 0x04;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_C]))
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status->buffer[316] |= 0x08;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::BT_D]))
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status->buffer[316] |= 0x10;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_L]))
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status->buffer[316] |= 0x20;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FX_R]))
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status->buffer[316] |= 0x40;
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]))
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status->buffer[22] = 0x01;
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// volume left
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Left])) {
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VOL_L -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_L_Right])) {
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VOL_L += ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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// volume right
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Left])) {
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VOL_R -= ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VOL_R_Right])) {
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VOL_R += ((uint16_t)DIGITAL_KNOB_SENS * 4);
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}
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// update volumes
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auto &analogs = get_analogs();
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auto vol_left = VOL_L;
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auto vol_right = VOL_R;
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if (analogs[0].isSet() || analogs[1].isSet()) {
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vol_left += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::VOL_L]) * 65535);
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vol_right += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::VOL_R]) * 65535);
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}
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*((uint16_t*) &status->buffer[312]) = vol_left;
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*((uint16_t*) &status->buffer[314]) = vol_right;
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__IoReset(AIO_IOB2_BI2X_UFC *This,
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unsigned int a2)
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{
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if (This != custom_node) {
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return AIO_IOB2_BI2X_UFC__IoReset_orig(This, a2);
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}
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__SetWatchDogTimer(AIO_IOB2_BI2X_UFC *This,
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uint8_t a2)
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{
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if (This != custom_node) {
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// comment this out if you want to disable the BI2X watchdog timer
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return AIO_IOB2_BI2X_UFC__SetWatchDogTimer_orig(This, a2);
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}
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__ControlCoinBlocker(AIO_IOB2_BI2X_UFC *This,
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uint64_t index, uint8_t state) {
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// coin blocker is closed when state is zero
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eamuse_coin_set_block(state == 0);
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if (This != custom_node) {
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return AIO_IOB2_BI2X_UFC__ControlCoinBlocker_orig(This, index, state);
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}
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__AddCounter(AIO_IOB2_BI2X_UFC *This,
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unsigned int a2, unsigned int a3)
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{
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if (This != custom_node) {
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return AIO_IOB2_BI2X_UFC__AddCounter_orig(This, a2, a3);
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}
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__SetIccrLed(AIO_IOB2_BI2X_UFC *This, uint32_t color)
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{
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uint32_t col_r = (color & 0xFF0000) >> 16;
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uint32_t col_g = (color & 0x00FF00) >> 8;
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uint32_t col_b = (color & 0x0000FF) >> 0;
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auto &lights = get_lights();
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GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_R], col_r / 255.f);
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GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_G], col_g / 255.f);
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GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_B], col_b / 255.f);
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if (This != custom_node) {
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return AIO_IOB2_BI2X_UFC__SetIccrLed_orig(This, color);
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}
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__SetPlayerButtonLamp(AIO_IOB2_BI2X_UFC *This,
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int button, uint8_t state)
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{
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auto &lights = get_lights();
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/**
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* button
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* 0: START, 1: BT_A, 2: BT_B, 3: BT_C, 4: BT_D, 5: FX_L, 6: FX_R
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*
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* state
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* 0: ON, 1: OFF
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*/
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if (button == 0) {
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GameAPI::Lights::writeLight(RI_MGR, lights[Lights::START], state ? 1.f : 0.f);
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} else {
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GameAPI::Lights::writeLight(RI_MGR, lights[Lights::BT_A + button - 1], state ? 1.f : 0.f);
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}
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if (This != custom_node) {
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return AIO_IOB2_BI2X_UFC__SetPlayerButtonLamp_orig(This, button, state);
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}
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}
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static void __fastcall AIO_IOB2_BI2X_UFC__SetTapeLedData(AIO_IOB2_BI2X_UFC *This,
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unsigned int index, uint8_t *data)
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{
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/*
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* index mapping
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* 0 - title - 222 bytes - 74 colors
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* 1 - upper left speaker - 36 bytes - 12 colors
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* 2 - upper right speaker - 36 bytes - 12 colors
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* 3 - left wing - 168 bytes - 56 colors
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* 4 - right wing - 168 bytes - 56 colors
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* 5 - control panel - 282 bytes - 94 colors
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* 6 - lower left speaker - 36 bytes - 12 colors
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* 7 - lower right speaker - 36 bytes - 12 colors
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* 8 - woofer - 42 bytes - 14 colors
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* 9 - v unit - 258 bytes - 86 colors
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*
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* data is stored in RGB order, 3 bytes per color
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*
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* TODO: expose this data via API
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*/
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// data mapping
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static struct TapeLedMapping {
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size_t data_size;
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int index_r, index_g, index_b;
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TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
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: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
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} mapping[] = {
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{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B },
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{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B },
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{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B },
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{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B },
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{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B },
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{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B },
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{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B },
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{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B },
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{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B },
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{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B },
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};
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// check index bounds
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if (tapeledutils::is_enabled() && index < std::size(mapping)) {
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auto &map = mapping[index];
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// pick a color to use
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const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
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// program the lights into API
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auto &lights = get_lights();
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
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}
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if (This != custom_node) {
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// send tape data to real device
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return AIO_IOB2_BI2X_UFC__SetTapeLedData_orig(This, index, data);
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}
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}
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static AC_HNDLIF* __fastcall aioIob2Bi2X_OpenSciUsbCdc(uint8_t device_num) {
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if (acHndlif == nullptr) {
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acHndlif = new AC_HNDLIF;
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memset(acHndlif->data, 0x0, sizeof(acHndlif->data));
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}
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log_info("bi2x_hook", "aioIob2Bi2x_OpenSciUsbCdc");
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return acHndlif;
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}
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static void __fastcall AIO_NMGR_IOB_BeginManageStub(int64_t a1) {
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log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
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}
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static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
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if (aioNmgrIob2 == nullptr) {
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aioNmgrIob2 = new AIO_NMGR_IOB2;
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memset(aioNmgrIob2, 0x0, sizeof(AIO_NMGR_IOB2));
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aioNmgrIob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
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}
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log_info("bi2x_hook", "aioNMgrIob2_Create");
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BI2X_INITIALIZED = true;
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// enable hack to make PIN pad work for KFC in BI2X mode
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// this explicit check in the I/O init path is necessary
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// (as opposed to just doing a check for "isValkyrieCabMode?")
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// because there are hex edits that allow you to use legacy (KFC/BIO2) IO while in Valk mode
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acioemu::ICCA_DEVICE_HACK = true;
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return &aioNmgrIob2;
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}
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static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
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log_info("bi2x_hook", "aioIob2Bi2x_WriteFirmGetState");
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return 8;
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}
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void bi2x_hook_init() {
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// avoid double init
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static bool initialized = false;
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if (initialized) {
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return;
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} else {
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initialized = true;
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}
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// announce
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log_info("bi2x_hook", "init");
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// hook IOB2 video
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const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
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detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xUFC_Create",
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aioIob2Bi2xUFC_Create, &aioIob2Bi2xUFC_Create_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?GetDeviceStatus@AIO_IOB2_BI2X_UFC@@QEBAXAEAUDEVSTATUS@1@@Z",
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AIO_IOB2_BI2X_UFC__GetDeviceStatus, &AIO_IOB2_BI2X_UFC__GetDeviceStatus_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?IoReset@AIO_IOB2_BI2X_UFC@@QEAAXI@Z",
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AIO_IOB2_BI2X_UFC__IoReset, &AIO_IOB2_BI2X_UFC__IoReset_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?SetWatchDogTimer@AIO_IOB2_BI2X_UFC@@QEAAXE@Z",
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AIO_IOB2_BI2X_UFC__SetWatchDogTimer, &AIO_IOB2_BI2X_UFC__SetWatchDogTimer_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?ControlCoinBlocker@AIO_IOB2_BI2X_UFC@@QEAAXI_N@Z",
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AIO_IOB2_BI2X_UFC__ControlCoinBlocker, &AIO_IOB2_BI2X_UFC__ControlCoinBlocker_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?AddCounter@AIO_IOB2_BI2X_UFC@@QEAAXII@Z",
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AIO_IOB2_BI2X_UFC__AddCounter, &AIO_IOB2_BI2X_UFC__AddCounter_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?SetIccrLed@AIO_IOB2_BI2X_UFC@@QEAAXI@Z",
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AIO_IOB2_BI2X_UFC__SetIccrLed, &AIO_IOB2_BI2X_UFC__SetIccrLed_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?SetPlayerButtonLamp@AIO_IOB2_BI2X_UFC@@QEAAXI_N@Z",
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AIO_IOB2_BI2X_UFC__SetPlayerButtonLamp, &AIO_IOB2_BI2X_UFC__SetPlayerButtonLamp_orig);
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detour::trampoline_try(libaioIob2VideoDll, "?SetTapeLedData@AIO_IOB2_BI2X_UFC@@QEAAXIPEBX@Z",
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AIO_IOB2_BI2X_UFC__SetTapeLedData, &AIO_IOB2_BI2X_UFC__SetTapeLedData_orig);
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// hook IOB
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const auto libaioIobDll = "libaio-iob.dll";
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detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_OpenSciUsbCdc",
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aioIob2Bi2X_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
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detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmGetState",
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aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
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detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
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aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
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}
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}
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