201 lines
5.3 KiB
C++
201 lines
5.3 KiB
C++
#pragma once
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#include <vector>
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#include "cfg/api.h"
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namespace games::gitadora {
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// all buttons in correct order
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namespace Buttons {
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enum {
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Service,
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Test,
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Coin,
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GuitarP1Start,
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GuitarP1Up,
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GuitarP1Down,
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GuitarP1Left,
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GuitarP1Right,
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GuitarP1Help,
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GuitarP1Effect1,
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GuitarP1Effect2,
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GuitarP1Effect3,
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GuitarP1EffectPedal,
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GuitarP1ButtonExtra1,
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GuitarP1ButtonExtra2,
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GuitarP1PickUp,
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GuitarP1PickDown,
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GuitarP1R,
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GuitarP1G,
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GuitarP1B,
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GuitarP1Y,
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GuitarP1P,
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GuitarP1KnobUp,
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GuitarP1KnobDown,
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GuitarP1WailUp,
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GuitarP1WailDown,
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GuitarP2Start,
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GuitarP2Up,
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GuitarP2Down,
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GuitarP2Left,
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GuitarP2Right,
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GuitarP2Help,
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GuitarP2Effect1,
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GuitarP2Effect2,
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GuitarP2Effect3,
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GuitarP2EffectPedal,
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GuitarP2ButtonExtra1,
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GuitarP2ButtonExtra2,
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GuitarP2PickUp,
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GuitarP2PickDown,
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GuitarP2R,
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GuitarP2G,
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GuitarP2B,
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GuitarP2Y,
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GuitarP2P,
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GuitarP2KnobUp,
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GuitarP2KnobDown,
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GuitarP2WailUp,
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GuitarP2WailDown,
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DrumStart,
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DrumUp,
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DrumDown,
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DrumLeft,
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DrumRight,
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DrumHelp,
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DrumButtonExtra1,
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DrumButtonExtra2,
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DrumHiHat,
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DrumHiHatClosed,
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DrumHiHatHalfOpen,
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DrumSnare,
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DrumHiTom,
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DrumLowTom,
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DrumRightCymbal,
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DrumBassPedal,
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DrumLeftCymbal,
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DrumLeftPedal,
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DrumFloorTom
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};
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}
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// all analogs in correct order
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namespace Analogs {
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enum {
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GuitarP1WailX,
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GuitarP1WailY,
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GuitarP1WailZ,
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GuitarP1Knob,
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GuitarP2WailX,
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GuitarP2WailY,
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GuitarP2WailZ,
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GuitarP2Knob
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};
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}
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// all lights in correct order
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namespace Lights {
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typedef enum {
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// vibration motors (DX only)
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GuitarP1Motor,
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GuitarP2Motor,
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// P1
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P1MenuStart,
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// DX only
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P1MenuUpDown,
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P1MenuLeftRight,
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P1MenuHelp,
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// P2
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P2MenuStart,
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// DX only
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P2MenuUpDown,
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P2MenuLeftRight,
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P2MenuHelp,
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// drums
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DrumLeftCymbal,
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DrumHiHat,
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DrumSnare,
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DrumHighTom,
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DrumLowTom,
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DrumFloorTom,
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DrumRightCymbal,
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// drum woofer
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DrumWooferR,
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DrumWooferG,
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DrumWooferB,
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// drum stage, DX only
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DrumStageR,
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DrumStageG,
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DrumStageB,
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// main spotlights, DX only
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SpotFrontLeft,
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SpotFrontRight,
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SpotCenterLeft,
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SpotCenterRight,
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// drum rear spotlights, DX only
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DrumSpotRearLeft,
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DrumSpotRearRight,
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// guitar center lower RGB, DX only
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GuitarLowerLeftR,
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GuitarLowerLeftG,
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GuitarLowerLeftB,
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GuitarLowerRightR,
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GuitarLowerRightG,
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GuitarLowerRightB,
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// guitar left speaker, DX only
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GuitarLeftSpeakerUpperR,
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GuitarLeftSpeakerUpperG,
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GuitarLeftSpeakerUpperB,
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GuitarLeftSpeakerMidUpLeftR,
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GuitarLeftSpeakerMidUpLeftG,
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GuitarLeftSpeakerMidUpLeftB,
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GuitarLeftSpeakerMidUpRightR,
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GuitarLeftSpeakerMidUpRightG,
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GuitarLeftSpeakerMidUpRightB,
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GuitarLeftSpeakerMidLowLeftR,
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GuitarLeftSpeakerMidLowLeftG,
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GuitarLeftSpeakerMidLowLeftB,
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GuitarLeftSpeakerMidLowRightR,
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GuitarLeftSpeakerMidLowRightG,
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GuitarLeftSpeakerMidLowRightB,
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GuitarLeftSpeakerLowerR,
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GuitarLeftSpeakerLowerG,
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GuitarLeftSpeakerLowerB,
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// guitar right speaker, DX only
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GuitarRightSpeakerUpperR,
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GuitarRightSpeakerUpperG,
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GuitarRightSpeakerUpperB,
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GuitarRightSpeakerMidUpLeftR,
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GuitarRightSpeakerMidUpLeftG,
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GuitarRightSpeakerMidUpLeftB,
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GuitarRightSpeakerMidUpRightR,
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GuitarRightSpeakerMidUpRightG,
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GuitarRightSpeakerMidUpRightB,
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GuitarRightSpeakerMidLowLeftR,
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GuitarRightSpeakerMidLowLeftG,
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GuitarRightSpeakerMidLowLeftB,
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GuitarRightSpeakerMidLowRightR,
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GuitarRightSpeakerMidLowRightG,
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GuitarRightSpeakerMidLowRightB,
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GuitarRightSpeakerLowerR,
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GuitarRightSpeakerLowerG,
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GuitarRightSpeakerLowerB
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} gitadora_lights_t;
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}
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// getters
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std::vector<Button> &get_buttons();
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std::vector<Analog> &get_analogs();
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std::vector<Light> &get_lights();
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}
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