295 lines
11 KiB
C++
295 lines
11 KiB
C++
#include "bt5api.h"
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#include <string>
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#include <thread>
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#include <windows.h>
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#include <external/robin_hood.h>
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#include "games/iidx/iidx.h"
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#include "hooks/libraryhook.h"
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#include "util/logging.h"
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#include "util/libutils.h"
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#include "avs/game.h"
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#include "eamuse.h"
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#ifdef __GNUC__
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/* Bemanitools is compiled with GCC (MinGW, specifically) as of version 5 */
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#define LOG_CHECK_FMT __attribute__(( format(printf, 2, 3) ))
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#else
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/* Compile it out for MSVC plebs */
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#define LOG_CHECK_FMT
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#endif
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/* An AVS-style logger function. Comes in four flavors: misc, info, warning,
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and fatal, with increasing severity. Fatal loggers do not return, they
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abort the running process after writing their message to the log.
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"module" is an arbitrary short string identifying the source of the log
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message. The name of the calling DLL is a good default choice for this
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string, although you might want to identify a module within your DLL here
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instead.
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"fmt" is a printf-style format string. Depending on the context in which
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your DLL is running you might end up calling a logger function exported
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from libavs, which has its own printf implementation (including a number of
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proprietary extensions), so don't use any overly exotic formats. */
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typedef void (*log_formatter_t)(const char *module, const char *fmt, ...)
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LOG_CHECK_FMT;
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/* An API for spawning threads. This API is defined by libavs, although
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Bemanitools itself may supply compatible implementations of these functions
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to your DLL, depending on the context in which it runs.
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NOTE: You may only use the logging functions from a thread where Bemanitools
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calls you, or a thread that you create using this API. Failure to observe
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this restriction will cause the process to crash. This is a limitation of
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libavs itself, not Bemanitools. */
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typedef int (*thread_create_t)(int (*proc)(void *), void *ctx,
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uint32_t stack_sz, unsigned int priority);
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typedef void (*thread_join_t)(int thread_id, int *result);
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typedef void (*thread_destroy_t)(int thread_id);
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/* The first function that will be called on your DLL. You will be supplied
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with four function pointers that may be used to log messages to the game's
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log file. See comments in glue.h for further information. */
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typedef void (__cdecl *eam_io_set_loggers_t)(log_formatter_t misc, log_formatter_t info,
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log_formatter_t warning, log_formatter_t fatal);
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static eam_io_set_loggers_t eam_io_set_loggers = nullptr;
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/* Initialize your card reader emulation DLL. Thread management functions are
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provided to you; you must use these functions to create your own threads if
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you want to make use of the logging functions that are provided to
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eam_io_set_loggers(). You will also need to pass these thread management
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functions on to geninput if you intend to make use of that library.
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See glue.h and geninput.h for further details. */
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typedef bool (__cdecl *eam_io_init_t)(thread_create_t thread_create, thread_join_t thread_join,
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thread_destroy_t thread_destroy);
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static eam_io_init_t eam_io_init = nullptr;
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/* Shut down your card reader emulation DLL. */
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typedef void (__cdecl *eam_io_fini_t)(void);
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static eam_io_fini_t eam_io_fini = nullptr;
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/* Return the state of the number pad on your reader. This function will be
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called frequently. See enum eam_io_keypad_scan_code above for the meaning of
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each bit within the return value.
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This function will be called even if the running game does not actually have
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a number pad on the real cabinet (e.g. Jubeat).
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unit_no is either 0 or 1. Games with only a single reader (jubeat, popn,
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drummania) will only use unit_no 0. */
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typedef uint16_t (__cdecl *eam_io_get_keypad_state_t)(uint8_t unit_no);
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static eam_io_get_keypad_state_t eam_io_get_keypad_state = nullptr;
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/* Indicate which sensors (front and back) are triggered for a slotted reader
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(refer to enum). To emulate non-slotted readers, just set both sensors
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to on to indicate the card is in range of the reader. This function
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will be called frequently. */
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typedef uint8_t (__cdecl *eam_io_get_sensor_state_t)(uint8_t unit_no);
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static eam_io_get_sensor_state_t eam_io_get_sensor_state = nullptr;
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/* Read a card ID. This function is only called when the return value of
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eam_io_get_sensor_state() changes from false to true, so you may take your
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time and perform file I/O etc, within reason. You must return exactly eight
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bytes into the buffer pointed to by card_id. */
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typedef bool (__cdecl *eam_io_read_card_t)(uint8_t unit_no, uint8_t *card_id, uint8_t nbytes);
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static eam_io_read_card_t eam_io_read_card = nullptr;
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/* Send a command to the card slot. This is called by the game to execute
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certain actions on a slotted reader (refer to enum). When emulating
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wave pass readers, this is function is never called. */
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typedef bool (__cdecl *eam_io_card_slot_cmd_t)(uint8_t unit_no, uint8_t cmd);
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static eam_io_card_slot_cmd_t eam_io_card_slot_cmd = nullptr;
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/* This function is called frequently. Update your device and states in here */
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typedef bool (__cdecl *eam_io_poll_t)(uint8_t unit_no);
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static eam_io_poll_t eam_io_poll = nullptr;
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/* Return a pointer to an internal configuration API for use by config.exe.
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Custom implementations should return NULL. */
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typedef const struct eam_io_config_api* (__cdecl *eam_io_get_config_api_t)(void);
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static eam_io_get_config_api_t eam_io_get_config_api = nullptr;
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bool BT5API_ENABLED = false;
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static HMODULE EAMIO_DLL;
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static std::string EAMIO_DLL_NAME = "eamio.dll";
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static robin_hood::unordered_map<int, std::thread *> BT5API_THREADS;
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static robin_hood::unordered_map<int, int> BT5API_THREAD_RESULTS;
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static uint8_t BT5API_CARD_STATES[] = {0, 0};
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static void bt5api_log(const char *bt5_module, const char *fmt, ...) {
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// pre-compute module
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std::string module = fmt::format("bt5api:{}", bt5_module != nullptr ? bt5_module : "(null)");
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// string format
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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const auto result = std::vsnprintf(buf, sizeof(buf), fmt, args);
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va_end(args);
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// check if format failed, fallback to logging the format string
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if (result < 0) {
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log_info(module.c_str(), "{}", fmt);
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return;
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}
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// log it if the buffer was enough
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const size_t len = (size_t) result;
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if (len < sizeof(buf)) {
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log_info(module.c_str(), "{}", buf);
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} else {
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// allocate a new string and format again
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std::string new_buf(len, '\0');
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va_start(args, fmt);
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std::vsnprintf(new_buf.data(), len + 1, fmt, args);
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va_end(args);
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// log the result
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log_info(module.c_str(), "{}", new_buf);
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}
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}
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static int bt5api_thread_create(int (*proc)(void *), void *ctx, uint32_t stack_sz, unsigned int priority) {
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std::thread *thread = new std::thread([proc, ctx]() {
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int thread_id = (int) std::hash<std::thread::id>{}(std::this_thread::get_id());
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BT5API_THREAD_RESULTS[thread_id] = proc(ctx);
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});
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int thread_id = static_cast<int>(std::hash<std::thread::id>{}(thread->get_id()));
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BT5API_THREADS[thread_id] = thread;
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return thread_id;
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}
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static void bt5api_thread_join(int thread_id, int *result) {
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BT5API_THREADS[thread_id]->join();
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if (result != nullptr) {
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*result = BT5API_THREAD_RESULTS[thread_id];
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}
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}
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static void bt5api_thread_destroy(int thread_id) {
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auto thread_handle = BT5API_THREADS.find(thread_id);
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if (thread_handle != BT5API_THREADS.end()) {
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if (thread_handle->second->joinable()) {
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thread_handle->second->detach();
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}
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delete thread_handle->second;
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BT5API_THREADS.erase(thread_handle);
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}
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BT5API_THREAD_RESULTS.erase(thread_id);
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}
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void bt5api_init() {
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// check if already initialized
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if (EAMIO_DLL) {
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return;
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}
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log_info("bt5api", "initializing");
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// load DLL instances
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EAMIO_DLL = libutils::try_library(EAMIO_DLL_NAME);
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if (!EAMIO_DLL) {
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EAMIO_DLL = libutils::try_library("..\\" + EAMIO_DLL_NAME);
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}
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if (!EAMIO_DLL) {
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log_warning("bt5api", "unable to load '{}': 0x{:x}", EAMIO_DLL_NAME, GetLastError());
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return;
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}
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// load eamio funcs
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eam_io_set_loggers = libutils::try_proc<eam_io_set_loggers_t>(EAMIO_DLL, "eam_io_set_loggers");
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eam_io_init = libutils::try_proc<eam_io_init_t>(EAMIO_DLL, "eam_io_init");
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eam_io_fini = libutils::try_proc<eam_io_fini_t>(EAMIO_DLL, "eam_io_fini");
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eam_io_get_keypad_state = libutils::try_proc<eam_io_get_keypad_state_t>(EAMIO_DLL, "eam_io_get_keypad_state");
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eam_io_get_sensor_state = libutils::try_proc<eam_io_get_sensor_state_t>(EAMIO_DLL, "eam_io_get_sensor_state");
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eam_io_read_card = libutils::try_proc<eam_io_read_card_t>(EAMIO_DLL, "eam_io_read_card");
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eam_io_card_slot_cmd = libutils::try_proc<eam_io_card_slot_cmd_t>(EAMIO_DLL, "eam_io_card_slot_cmd");
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eam_io_poll = libutils::try_proc<eam_io_poll_t>(EAMIO_DLL, "eam_io_poll");
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eam_io_get_config_api = libutils::try_proc<eam_io_get_config_api_t>(EAMIO_DLL, "eam_io_get_config_api");
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// initialize
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eam_io_set_loggers(&bt5api_log, &bt5api_log, &bt5api_log, &bt5api_log);
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eam_io_init(&bt5api_thread_create, &bt5api_thread_join, &bt5api_thread_destroy);
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// bt5api workaround for games with 2 card readers (NFCeAmuse cares about this)
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if (eamuse_get_game_keypads() > 1) {
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bt5api_poll_reader_card(1);
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bt5api_poll_reader_card(0);
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}
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// done
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log_info("bt5api", "done initializing");
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}
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void bt5api_hook(HINSTANCE module) {
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libraryhook_enable(module);
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// toastertools
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libraryhook_hook_proc("iidx_io_ext_get_16seg", games::iidx::get_16seg);
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}
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void bt5api_poll_reader_card(uint8_t unit_no) {
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// check if initialized
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if (!EAMIO_DLL) {
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return;
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}
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// poll
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if (!eam_io_poll(unit_no)) {
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log_warning("bt5api", "polling bt5api reader {} returned failure",
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static_cast<int>(unit_no));
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}
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// get sensor state
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uint8_t sensor_state = eam_io_get_sensor_state(unit_no);
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// check for card in
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if (sensor_state > BT5API_CARD_STATES[unit_no]) {
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uint8_t card_id[8];
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eam_io_read_card(unit_no, card_id, 8);
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eamuse_card_insert(unit_no, card_id);
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}
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// save state
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BT5API_CARD_STATES[unit_no] = sensor_state;
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}
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void bt5api_poll_reader_keypad(uint8_t unit_no) {
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// check if initialized
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if (!EAMIO_DLL) {
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return;
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}
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// poll
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if (!eam_io_poll(unit_no)) {
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log_warning("bt5api", "polling bt5api reader {} returned failure",
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static_cast<int>(unit_no));
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}
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// get keypad
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eamuse_set_keypad_overrides_bt5(unit_no, eam_io_get_keypad_state(unit_no));
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}
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void bt5api_dispose() {
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// check if initialized
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if (!EAMIO_DLL) {
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return;
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}
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// finish
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eam_io_fini();
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}
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