spicetools/launcher/richpresence.cpp

163 lines
5.3 KiB
C++

#include "richpresence.h"
#include <external/robin_hood.h>
#include "external/discord-rpc/include/discord_rpc.h"
#include "util/logging.h"
#include "misc/eamuse.h"
namespace richpresence {
namespace discord {
// application IDs
static robin_hood::unordered_map<std::string, std::string> APP_IDS = {
{"Sound Voltex", "1225989533317992509"},
{"Beatmania IIDX", "1225993043010912258"},
{"Jubeat", "1226662675497484288"},
{"Dance Evolution", "1226662773010727003"},
{"Beatstream", "1226664029666152600"},
{"Metal Gear", "1226664830178693291"},
{"Reflec Beat", "1226666988450087012"},
{"Pop'n Music", "1226667130033016922"},
{"Steel Chronicle", "1226669022859231293"},
{"Road Fighters 3D", "1226669786017042493"},
{"Museca", "1226669886579802252"},
{"Bishi Bashi Channel", "1226671221467512853"},
{"GitaDora", "1226671586661371945"},
{"Dance Dance Revolution", "1226672373143699456"},
{"Nostalgia", "1226680552963309618"},
{"Quiz Magic Academy", "1226681569989754941"},
{"FutureTomTom", "1226693733484068974"},
{"Mahjong Fight Club", "1226693952829128714"},
{"HELLO! Pop'n Music", "1226695294838898761"},
{"LovePlus", "1226702489659641896"},
{"Tenkaichi Shogikai", "1226703627687559218"},
{"DANCERUSH", "1226709135828193282"},
{"Scotto", "1226716024305619016"},
{"Winning Eleven", "1226721709500137574"},
{"Otoca D'or", "1226737298285133836"},
{"Charge Machine", "1226739364126654516"},
{"Ongaku Paradise", "1226739545559531621"},
{"Busou Shinki: Armored Princess Battle Conductor", "1226739666741366916"},
{"Chase Chase Jokers", "1226739863915593770"},
{"QuizKnock STADIUM", "1226739930328334478"},
};
// state
std::string APPID_OVERRIDE = "";
bool INITIALIZED = false;
void ready(const DiscordUser *request) {
log_warning("richpresence:discord", "ready");
}
void disconnected(int errorCode, const char *message) {
log_warning("richpresence:discord", "disconnected");
}
void errored(int errorCode, const char *message) {
log_warning("richpresence:discord", "error {}: {}", errorCode, message);
}
void joinGame(const char *joinSecret) {
log_warning("richpresence:discord", "joinGame");
}
void spectateGame(const char *spectateSecret) {
log_warning("richpresence:discord", "spectateGame");
}
void joinRequest(const DiscordUser *request) {
log_warning("richpresence:discord", "joinRequest");
}
// handler object
static DiscordEventHandlers handlers {
.ready = discord::ready,
.disconnected = discord::disconnected,
.errored = discord::errored,
.joinGame = discord::joinGame,
.spectateGame = discord::spectateGame,
.joinRequest = discord::joinRequest
};
void update() {
// check state
if (!INITIALIZED)
return;
// update presence
DiscordRichPresence presence {};
presence.startTimestamp = std::time(nullptr);
Discord_UpdatePresence(&presence);
}
void init() {
// check state
if (INITIALIZED) {
return;
}
// get id
std::string id = "";
if (!APPID_OVERRIDE.empty()) {
log_info("richpresence:discord", "using custom APPID: {}", APPID_OVERRIDE);
id = APPID_OVERRIDE;
} else {
auto game_model = eamuse_get_game();
if (game_model.empty()) {
log_warning("richpresence:discord", "could not get game model");
return;
}
id = APP_IDS[game_model];
if (id.empty()) {
log_warning("richpresence:discord", "did not find app ID for {}", game_model);
return;
}
}
// initialize discord
Discord_Initialize(id.c_str(), &discord::handlers, 0, nullptr);
// mark as initialized
INITIALIZED = true;
log_info("richpresence:discord", "initialized");
// update once so the presence is displayed
update();
}
void shutdown() {
Discord_ClearPresence();
Discord_Shutdown();
}
}
// state
static bool INITIALIZED = false;
void init() {
if (INITIALIZED)
return;
log_info("richpresence", "initializing");
INITIALIZED = true;
discord::init();
}
void update(const char *state) {
if (!INITIALIZED)
return;
discord::update();
}
void shutdown() {
if (!INITIALIZED)
return;
log_info("richpresence", "shutdown");
discord::shutdown();
INITIALIZED = false;
}
}