67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
#pragma once
|
|
|
|
#include <vector>
|
|
#include "cfg/api.h"
|
|
|
|
namespace games {
|
|
|
|
namespace OverlayButtons {
|
|
enum {
|
|
Screenshot,
|
|
ToggleSubScreen,
|
|
InsertCoin,
|
|
ToggleIOPanel,
|
|
ToggleConfig,
|
|
ToggleVirtualKeypadP1,
|
|
ToggleVirtualKeypadP2,
|
|
ToggleCardManager,
|
|
ToggleLog,
|
|
ToggleControl,
|
|
TogglePatchManager,
|
|
ToggleScreenResize,
|
|
ToggleOverlay,
|
|
ToggleVRControl,
|
|
ToggleCameraControl,
|
|
ScreenResize,
|
|
SuperExit,
|
|
NavigatorActivate,
|
|
NavigatorCancel,
|
|
NavigatorUp,
|
|
NavigatorDown,
|
|
NavigatorLeft,
|
|
NavigatorRight,
|
|
HotkeyEnable1,
|
|
HotkeyEnable2,
|
|
HotkeyToggle,
|
|
};
|
|
}
|
|
|
|
namespace KeypadButtons {
|
|
enum {
|
|
Keypad0,
|
|
Keypad1,
|
|
Keypad2,
|
|
Keypad3,
|
|
Keypad4,
|
|
Keypad5,
|
|
Keypad6,
|
|
Keypad7,
|
|
Keypad8,
|
|
Keypad9,
|
|
Keypad00,
|
|
KeypadDecimal,
|
|
InsertCard,
|
|
Size,
|
|
};
|
|
}
|
|
|
|
const std::vector<std::string> &get_games();
|
|
std::vector<Button> *get_buttons(const std::string &game);
|
|
std::vector<Button> *get_buttons_keypads(const std::string &game);
|
|
std::vector<Button> *get_buttons_overlay(const std::string &game);
|
|
std::vector<Analog> *get_analogs(const std::string &game);
|
|
std::vector<Light> *get_lights(const std::string &game);
|
|
std::vector<Option> *get_options(const std::string &game);
|
|
std::vector<std::string> *get_game_file_hints(const std::string &game);
|
|
}
|