spicetools/hooks/graphics/graphics_windowed.cpp

486 lines
16 KiB
C++

#include "graphics.h"
#include "avs/game.h"
#include "cfg/screen_resize.h"
#include "overlay/overlay.h"
#include "util/logging.h"
#include "util/utils.h"
#include "touch/touch.h"
#if 0
#define log_debug(module, format_str, ...) logger::push( \
LOG_FORMAT("M", module, format_str, ## __VA_ARGS__), logger::Style::GREY)
#else
#define log_debug(module, format_str, ...)
#endif
void graphics_load_windowed_parameters();
void graphics_wm_style_changed(HWND hWnd, bool changed);
void graphics_wm_sizing_aspect_ratio(int edge, RECT& rect);
std::optional<int> GRAPHICS_WINDOW_STYLE;
std::optional<std::string> GRAPHICS_WINDOW_SIZE;
std::optional<std::string> GRAPHICS_WINDOW_POS;
bool GRAPHICS_WINDOW_ALWAYS_ON_TOP = false;
// IIDX Windowed Subscreen - starts out as false, enabled by IIDX module on pre-attach as needed
bool GRAPHICS_IIDX_WSUB = false;
std::optional<std::string> GRAPHICS_IIDX_WSUB_SIZE;
std::optional<std::string> GRAPHICS_IIDX_WSUB_POS;
int GRAPHICS_IIDX_WSUB_WIDTH = 1280;
int GRAPHICS_IIDX_WSUB_HEIGHT = 720;
int GRAPHICS_IIDX_WSUB_X = 0;
int GRAPHICS_IIDX_WSUB_Y = 0;
// these flags are carefully constructed to ensure maximum compatibility
// (e.g., DDR likes to hang when SetWindowPos is called with certain params)
static const DWORD SETWINDOWPOS_NOOP =
SWP_NOMOVE |
SWP_NOSIZE |
SWP_NOREDRAW |
SWP_NOCOPYBITS |
SWP_NOACTIVATE |
SWP_NOSENDCHANGING |
SWP_DEFERERASE |
SWP_NOZORDER |
SWP_ASYNCWINDOWPOS;
void graphics_capture_initial_window(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
graphics_load_windowed_parameters();
cfg::SCREENRESIZE->init_window_style = GetWindowLong(hWnd, GWL_STYLE);
log_debug("graphics-windowed", "graphics_capture_initial_window called");
RECT rect;
if (!GetClientRect(hWnd, &rect)) {
log_warning(
"graphics",
"graphics_capture_initial_window - GetClientRect failed, GLE: {}",
GetLastError());
return;
}
const int client_w = rect.right - rect.left;
const int client_h = rect.bottom - rect.top;
cfg::SCREENRESIZE->init_client_width = client_w;
cfg::SCREENRESIZE->init_client_height = client_h;
cfg::SCREENRESIZE->init_client_aspect_ratio = (float)client_w / (float)client_h;
log_debug(
"graphics-windowed",
"graphics_capture_initial_window initial window size {}x{}, ratio {}",
client_w, client_h, cfg::SCREENRESIZE->init_client_aspect_ratio);
// ensure frame size is captured
graphics_wm_style_changed(hWnd, false);
// if there was no user-supplied dimension, seed it with the current size
// so that the next resize operation will work
if (cfg::SCREENRESIZE->client_width == 0) {
cfg::SCREENRESIZE->client_width = client_w;
}
if (cfg::SCREENRESIZE->client_height == 0) {
cfg::SCREENRESIZE->client_height = client_h;
}
// apply the config that was loaded from disk
// resize must be done before applying the border
if (cfg::SCREENRESIZE->enable_window_resize) {
log_info(
"graphics-windowed", "change window rect - window offset: {}x{}, client size: {}x{}",
cfg::SCREENRESIZE->window_offset_x,
cfg::SCREENRESIZE->window_offset_y,
cfg::SCREENRESIZE->client_width,
cfg::SCREENRESIZE->client_height);
graphics_move_resize_window(hWnd);
}
// ddr hangs when window frame doesn't have overlapped
if (cfg::SCREENRESIZE->window_decoration != cfg::WindowDecorationMode::Default) {
log_info(
"graphics-windowed", "change window style - decoration: {}",
cfg::SCREENRESIZE->window_decoration);
graphics_update_window_style(hWnd);
}
if (cfg::SCREENRESIZE->window_always_on_top) {
log_info("graphics-windowed", "change window z-order - always on top");
graphics_update_z_order(hWnd);
}
// ensure spictetouch coordinates are initialized
update_spicetouch_window_dimensions(hWnd);
log_debug("graphics-windowed", "graphics_capture_initial_window returned");
}
void graphics_load_windowed_parameters() {
if (!GRAPHICS_WINDOWED) {
return;
}
log_debug("graphics-windowed", "graphics_load_windowed_parameters called");
const auto remove_spaces = [](const char& c) {
return c == ' ';
};
if (GRAPHICS_WINDOW_STYLE.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_WINDOW_STYLE");
cfg::SCREENRESIZE->window_decoration = GRAPHICS_WINDOW_STYLE.value();
}
if (GRAPHICS_WINDOW_SIZE.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_WINDOW_SIZE");
uint32_t w, h;
auto s = GRAPHICS_WINDOW_SIZE.value();
s.erase(std::remove_if(s.begin(), s.end(), remove_spaces), s.end());
if (sscanf(s.c_str(), "%u,%u", &w, &h) == 2) {
cfg::SCREENRESIZE->enable_window_resize = true;
cfg::SCREENRESIZE->client_keep_aspect_ratio = false;
cfg::SCREENRESIZE->client_width = w;
cfg::SCREENRESIZE->client_height = h;
} else {
log_warning("graphics-windowed", "failed to parse -windowsize");
}
}
if (GRAPHICS_WINDOW_POS.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_WINDOW_POS");
int32_t x, y;
auto s = GRAPHICS_WINDOW_POS.value();
s.erase(std::remove_if(s.begin(), s.end(), remove_spaces), s.end());
if (sscanf(s.c_str(), "%d,%d", &x, &y) == 2) {
cfg::SCREENRESIZE->enable_window_resize = true;
cfg::SCREENRESIZE->window_offset_x = x;
cfg::SCREENRESIZE->window_offset_y = y;
} else {
log_warning("graphics-windowed", "failed to parse -windowpos");
}
}
// only override if true; don't stomp on user setting
if (GRAPHICS_WINDOW_ALWAYS_ON_TOP) {
cfg::SCREENRESIZE->window_always_on_top = true;
}
log_debug("graphics-windowed", "graphics_load_windowed_parameters returned");
}
void graphics_load_windowed_subscreen_parameters() {
if (!GRAPHICS_WINDOWED) {
return;
}
log_debug("graphics-windowed", "graphics_load_windowed_subscreen_parameters called");
const auto remove_spaces = [](const char& c) {
return c == ' ';
};
if (GRAPHICS_IIDX_WSUB_SIZE.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_SIZE");
uint32_t w, h;
auto s = GRAPHICS_IIDX_WSUB_SIZE.value();
s.erase(std::remove_if(s.begin(), s.end(), remove_spaces), s.end());
if (sscanf(s.c_str(), "%u,%u", &w, &h) == 2) {
GRAPHICS_IIDX_WSUB_WIDTH = w;
GRAPHICS_IIDX_WSUB_HEIGHT = h;
} else {
log_warning("graphics-windowed", "failed to parse -wsubsize");
}
}
if (GRAPHICS_IIDX_WSUB_POS.has_value()) {
log_debug(
"graphics-windowed",
"graphics_load_windowed_parameters - load GRAPHICS_IIDX_WSUB_POS");
int32_t x, y;
auto s = GRAPHICS_IIDX_WSUB_POS.value();
s.erase(std::remove_if(s.begin(), s.end(), remove_spaces), s.end());
if (sscanf(s.c_str(), "%d,%d", &x, &y) == 2) {
GRAPHICS_IIDX_WSUB_X = x;
GRAPHICS_IIDX_WSUB_Y = y;
} else {
log_warning("graphics-windowed", "failed to parse -wsubpos");
}
}
}
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (!GRAPHICS_WINDOWED) {
return;
}
switch (uMsg) {
case WM_MOVE: {
log_debug("graphics-windowed", "graphics_windowed_wndproc called with WM_MOVE");
RECT rect;
if (GetWindowRect(hWnd, &rect)) {
cfg::SCREENRESIZE->window_offset_x = rect.left;
cfg::SCREENRESIZE->window_offset_y = rect.top;
}
break;
}
case WM_SIZE: {
log_debug("graphics-windowed", "graphics_windowed_wndproc called with WM_SIZE");
if (wParam == SIZE_MINIMIZED) {
break;
}
RECT rect;
if (GetClientRect(hWnd, &rect)) {
cfg::SCREENRESIZE->client_width = rect.right - rect.left;
cfg::SCREENRESIZE->client_height = rect.bottom - rect.top;
}
break;
}
case WM_SIZING: {
if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
graphics_wm_sizing_aspect_ratio(
static_cast<int>(wParam), *reinterpret_cast<LPRECT>(lParam));
}
break;
}
case WM_STYLECHANGED: {
graphics_wm_style_changed(hWnd, true);
break;
}
case WM_GETMINMAXINFO: {
if (cfg::SCREENRESIZE->client_keep_aspect_ratio) {
auto info = reinterpret_cast<MINMAXINFO *>(lParam);
info->ptMinTrackSize.y =
cfg::SCREENRESIZE->window_deco_height +
((info->ptMinTrackSize.x - cfg::SCREENRESIZE->window_deco_width) /
cfg::SCREENRESIZE->init_client_aspect_ratio);
}
break;
}
}
}
void graphics_wm_style_changed(HWND hWnd, bool changed) {
log_debug("graphics-windowed", "graphics_wm_style_changed called");
RECT rect;
// ensure the style change takes in effect before doing the calculations
if (changed) {
// ensure client size doesn't change as a result of this
// since SetWindowPos will still send WM_SIZE and WM_MOVE
const auto client_w = cfg::SCREENRESIZE->client_width;
const auto client_h = cfg::SCREENRESIZE->client_height;
const auto flags = SETWINDOWPOS_NOOP | SWP_FRAMECHANGED;
SetWindowPos(
hWnd,
nullptr,
0, 0, 0, 0,
flags);
cfg::SCREENRESIZE->client_width = client_w;
cfg::SCREENRESIZE->client_height = client_h;
}
// get window size with decoration...
if (!GetWindowRect(hWnd, &rect)) {
log_warning(
"graphics",
"graphics_wm_style_changed - GetWindowRect failed, GLE: {}",
GetLastError());
return;
}
const int window_w = rect.right - rect.left;
const int window_h = rect.bottom - rect.top;
// get client area (without decoration)...
if (!GetClientRect(hWnd, &rect)) {
return;
}
const int client_w = rect.right - rect.left;
const int client_h = rect.bottom - rect.top;
// update window decoration size
cfg::SCREENRESIZE->window_deco_width = window_w - client_w;
cfg::SCREENRESIZE->window_deco_height = window_h - client_h;
log_debug(
"graphics-windowed",
"graphics_wm_style_changed updating frame dimensions {}x{}",
cfg::SCREENRESIZE->window_deco_width,
cfg::SCREENRESIZE->window_deco_height);
// adjust window to ensure client area remains the same
if (changed) {
graphics_move_resize_window(hWnd);
}
log_debug("graphics-windowed", "graphics_wm_style_changed returned");
}
void graphics_wm_sizing_aspect_ratio(int edge, RECT& rect) {
log_debug("graphics-windowed", "graphics_wm_sizing_aspect_ratio called");
const auto deco_w = cfg::SCREENRESIZE->window_deco_width;
const auto deco_h = cfg::SCREENRESIZE->window_deco_height;
const LONG desired_w = (rect.right - rect.left) - deco_w;
const LONG desired_h = (rect.bottom - rect.top) - deco_h;
const auto aspect_ratio = cfg::SCREENRESIZE->init_client_aspect_ratio;
// based on http://playtechs.blogspot.com/2007/10/forcing-window-to-maintain-particular.html
switch (edge) {
case WMSZ_BOTTOM:
case WMSZ_TOP: {
const LONG w = deco_w + (desired_h * aspect_ratio);
rect.right = rect.left + w;
break;
}
case WMSZ_LEFT:
case WMSZ_RIGHT: {
const LONG h = deco_h + (desired_w / aspect_ratio);
rect.bottom = rect.top + h;
break;
}
case WMSZ_TOPLEFT:
case WMSZ_TOPRIGHT:
case WMSZ_BOTTOMLEFT:
case WMSZ_BOTTOMRIGHT: {
int w;
int h;
if (desired_h * aspect_ratio < desired_w) {
w = rect.right - rect.left;
h = deco_h + (desired_w / aspect_ratio);
} else {
w = deco_w + (desired_h * aspect_ratio);
h = rect.bottom - rect.top;
}
if (edge == WMSZ_TOPLEFT) {
rect.left = rect.right - w;
rect.top = rect.bottom - h;
} else if (edge == WMSZ_TOPRIGHT) {
rect.right = rect.left + w;
rect.top = rect.bottom - h;
} else if (edge == WMSZ_BOTTOMLEFT) {
rect.left = rect.right - w;
rect.bottom = rect.top + h;
} else if (edge == WMSZ_BOTTOMRIGHT) {
rect.right = rect.left + w;
rect.bottom = rect.top + h;
}
break;
}
default:
break;
}
log_debug("graphics-windowed", "graphics_wm_sizing_aspect_ratio returned");
}
void graphics_update_window_style(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
if (graphics_window_change_crashes_game()) {
return;
}
log_debug("graphics-windowed", "graphics_update_window_style called");
// update frame style
auto style = cfg::SCREENRESIZE->init_window_style;
switch (cfg::SCREENRESIZE->window_decoration) {
case cfg::WindowDecorationMode::Borderless:
style &= ~WS_OVERLAPPEDWINDOW;
break;
case cfg::WindowDecorationMode::ResizableFrame:
style |= WS_OVERLAPPEDWINDOW;
break;
case cfg::WindowDecorationMode::Default:
default:
break;
}
log_debug(
"graphics-windowed",
"graphics_update_window_style - calling SetWindowLong with Mode {}, style 0x{:x}",
static_cast<int>(cfg::SCREENRESIZE->window_decoration),
style);
SetWindowLong(hWnd, GWL_STYLE, style);
// SetWindowPos must be called after SetWindowLong if the frame style changed
// this will be done in WM_STYLECHANGED handler
log_debug("graphics-windowed", "graphics_update_window_style returned");
}
void graphics_update_z_order(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
log_debug("graphics-windowed", "graphics_update_z_order called");
HWND insert_after = nullptr;
if (cfg::SCREENRESIZE->window_always_on_top) {
insert_after = HWND_TOPMOST;
} else {
insert_after = HWND_NOTOPMOST;
}
auto flags = SETWINDOWPOS_NOOP;
flags &= ~SWP_NOZORDER;
SetWindowPos(
hWnd,
insert_after,
0, 0, 0, 0,
flags);
log_debug("graphics-windowed", "graphics_update_z_order returned");
}
void graphics_move_resize_window(HWND hWnd) {
if (!GRAPHICS_WINDOWED) {
return;
}
log_debug("graphics-windowed", "graphics_move_resize_window called");
cfg::SCREENRESIZE->client_width =
CLAMP(cfg::SCREENRESIZE->client_width, 640, 1920 * 8);
cfg::SCREENRESIZE->client_height =
CLAMP(cfg::SCREENRESIZE->client_height, 480, 1080 * 8);
const auto w = cfg::SCREENRESIZE->client_width + cfg::SCREENRESIZE->window_deco_width;
const auto h = cfg::SCREENRESIZE->client_height + cfg::SCREENRESIZE->window_deco_height;
auto flags = SETWINDOWPOS_NOOP;
flags &= ~SWP_NOSIZE;
flags &= ~SWP_NOMOVE;
SetWindowPos(
hWnd,
nullptr,
cfg::SCREENRESIZE->window_offset_x,
cfg::SCREENRESIZE->window_offset_y,
w, h,
flags);
log_debug("graphics-windowed", "graphics_move_resize_window returned");
}
bool graphics_window_change_crashes_game() {
static std::once_flag flag;
static bool result = false;
std::call_once(flag, []() {
// ddr crashes when frame style changes
result = avs::game::is_model("MDX");
if (result) {
log_warning(
"graphics-windowed",
"ignoring changes to window style due to incompatibility with this game");
}
});
return result;
}