spicetools/hooks/audio/backends/wasapi/low_latency_client.cpp

154 lines
5.4 KiB
C++

#include "low_latency_client.h"
#include "util/logging.h"
#ifdef _MSC_VER
DEFINE_GUID(CLSID_MMDeviceEnumerator,
0xBCDE0395, 0xE52F, 0x467C,
0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
#endif
#define PRINT_FAILED_RESULT(name, ret) \
log_warning("audio::lowlatency", "{} failed, hr={}", name, FMT_HRESULT(ret))
namespace hooks::audio {
bool LOW_LATENCY_SHARED_WASAPI = false;
static bool COM_INITIALIZED = false;
static LowLatencyAudioClient *LOW_LATENCY_CLIENT = nullptr;
void init_low_latency() {
if (!LOW_LATENCY_SHARED_WASAPI) {
return;
}
log_info("audio::lowlatency", "initializing");
HRESULT hr;
// initialize COM
COM_INITIALIZED = true;
hr = CoInitialize(NULL);
if (FAILED(hr)) {
PRINT_FAILED_RESULT("CoInitialize", hr);
return;
}
// initialize device enumerator
IMMDeviceEnumerator* enumerator;
hr = CoCreateInstance(
CLSID_MMDeviceEnumerator,
NULL,
CLSCTX_ALL,
IID_IMMDeviceEnumerator,
reinterpret_cast<void**>(&enumerator));
if (FAILED(hr)) {
PRINT_FAILED_RESULT("CoCreateInstance(CLSID_MMDeviceEnumerator)", hr);
return;
}
// get default audio endpoint from enumerator
IMMDevice* device;
hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &device);
if (FAILED(hr)) {
PRINT_FAILED_RESULT("GetDefaultAudioEndpoint", hr);
return;
}
enumerator->Release();
// start the client using the default audio endpoint
LOW_LATENCY_CLIENT = hooks::audio::LowLatencyAudioClient::Create(device);
log_info("audio::lowlatency", "initialized");
}
void stop_low_latency() {
if (!LOW_LATENCY_SHARED_WASAPI) {
return;
}
log_info("audio::lowlatency", "stopping");
if (LOW_LATENCY_CLIENT) {
delete LOW_LATENCY_CLIENT;
LOW_LATENCY_CLIENT = nullptr;
}
if (COM_INITIALIZED) {
COM_INITIALIZED = false;
CoUninitialize();
}
log_info("audio::lowlatency", "stopped");
}
}
using namespace hooks::audio;
LowLatencyAudioClient::LowLatencyAudioClient(IAudioClient3* audioClient) : audioClient(audioClient) {}
LowLatencyAudioClient::~LowLatencyAudioClient() {
if (this->audioClient) {
HRESULT ret;
ret = this->audioClient->Stop();
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3::Stop", ret);
}
this->audioClient->Release();
this->audioClient = nullptr;
}
}
LowLatencyAudioClient *LowLatencyAudioClient::Create(IMMDevice *device) {
HRESULT ret;
UINT32 minPeriod;
UINT32 defaultPeriod;
UINT32 fundamentalPeriod;
UINT32 maxPeriod;
PWAVEFORMATEX pFormat;
IAudioClient3* audioClient;
ret = device->Activate(__uuidof(IAudioClient3), CLSCTX_ALL, NULL, reinterpret_cast<void**>(&audioClient));
device->Release();
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IMMDevice::Activate(IID_IAudioClient3...)", ret);
log_warning("audio::lowlatency", "note that only Windows 10 and above supports IAudioClient3");
return nullptr;
}
ret = audioClient->GetMixFormat(&pFormat);
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3::GetMixFormat", ret);
audioClient->Release();
audioClient = nullptr;
return nullptr;
}
ret = audioClient->GetSharedModeEnginePeriod(pFormat, &defaultPeriod, &fundamentalPeriod, &minPeriod, &maxPeriod);
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3::GetSharedModeEnginePeriod", ret);
audioClient->Release();
audioClient = nullptr;
return nullptr;
}
ret = audioClient->InitializeSharedAudioStream(0, minPeriod, pFormat, NULL);
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3::InitializeSharedAudioStream", ret);
audioClient->Release();
audioClient = nullptr;
return nullptr;
}
ret = audioClient->Start();
if (FAILED(ret)) {
PRINT_FAILED_RESULT("IAudioClient3::Start", ret);
audioClient->Release();
audioClient = nullptr;
return nullptr;
}
log_info("audio::lowlatency", "low latency shared mode audio client initialized successfully.");
log_info("audio::lowlatency", "this is NOT used to output sound...");
log_info("audio::lowlatency", "but rather to reduce buffer sizes when the game requests an audio client at a later point");
log_info("audio::lowlatency", "has no effect if the game uses exclusive WASAPI or ASIO!");
log_info("audio::lowlatency", "... sample rate : {} Hz", pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... min buffer size : {} samples ({} ms)", minPeriod, 1000.0f * minPeriod / pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... max buffer size : {} samples ({} ms)", maxPeriod, 1000.0f * maxPeriod / pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... default buffer size : {} samples ({} ms)", defaultPeriod, 1000.0f * defaultPeriod / pFormat->nSamplesPerSec);
log_info("audio::lowlatency", "... Windows will use minimum buffer size (instead of default) for shared mode audio clients from now on");
return new LowLatencyAudioClient(audioClient);
}