spicetools/games/sc/sc.cpp

150 lines
4.5 KiB
C++

#include "sc.h"
#include "avs/game.h"
#include "hooks/devicehook.h"
#include "hooks/graphics/graphics.h"
#include "hooks/lang.h"
#include "hooks/libraryhook.h"
#include "games/shared/lcdhandle.h"
#include "games/shared/twtouch.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/utils.h"
#include "launcher/shutdown.h"
/**
* Overridden touchscreen for attaching the touch hooks to the window.
*/
class SCTouchDevice : public games::shared::TwTouchDevice {
public:
SCTouchDevice() {
// match factory calibration setting
this->offset_x = -1500;
this->offset_y = 3100;
this->scale_x = (65535.f + 2500) / 1920.f;
this->scale_y = (65535.f - 5800) / 1080.f;
this->flip_x = true;
this->flip_y = true;
}
bool open(LPCWSTR lpFileName) override {
// check if device was opened
auto result = TwTouchDevice::open(lpFileName);
if (result) {
// attach touch module
HWND hWnd = GetForegroundWindow();
if (!string_begins_with(GetActiveWindowTitle(), "Graphics")) {
hWnd = FindWindowBeginsWith("Graphics");
}
// check window
if (hWnd != nullptr) {
// check if windowed
if (GRAPHICS_WINDOWED) {
// remove style borders
LONG lStyle = GetWindowLong(hWnd, GWL_STYLE);
lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
SetWindowLongPtr(hWnd, GWL_STYLE, lStyle);
// remove ex style borders
LONG lExStyle = GetWindowLong(hWnd, GWL_EXSTYLE);
lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
SetWindowLongPtr(hWnd, GWL_EXSTYLE, lExStyle);
// update/move window (Steel Chronicle runs at 1920x1080)
SetWindowPos(hWnd, nullptr, 0, 0, 1920, 1080,
SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
} else {
// show game window because it lost focus
ShowWindow(hWnd, SW_SHOW);
}
}
// use DirectX window for touch events, otherwise game window loses focus and runs at 10 FPS
touch_attach_dx_hook();
// cursor
if (!is_touch_available()) {
ShowCursor(true);
}
}
// return result
return result;
}
};
static int __cdecl setvolume_stub(const char *set_volume_file) {
return 0;
}
static decltype(GetFileAttributesA)* GetFileAttributesA_orig;
static DWORD __stdcall GetFileAttributesA_hook(LPCSTR lpFileName) {
if (strcmp(lpFileName, "C:\\WERUNTIME.INI") == 0) {
return INVALID_FILE_ATTRIBUTES;
}
return GetFileAttributesA_orig(lpFileName);
}
games::sc::SCGame::SCGame() : Game("Steel Chronicle") {
}
void games::sc::SCGame::attach() {
Game::attach();
/*
* Since there are still some problems when the locale is non-japanese,
* we want to warn the user about it.
*/
if (!hooks::lang::is_native_shiftjis()) {
switch (MessageBoxA(
NULL,
"System locale for non-unicode programs not set to Japanese.\n"
"This is unsupported and the game will crash at some point.\n"
"Google: \"windows japanese non-unicode\"",
"Warning",
MB_ICONWARNING | MB_OKCANCEL | MB_DEFBUTTON1))
{
case IDCANCEL:
launcher::kill();
break;
case IDOK:
default:
break;
}
}
// add devices
devicehook_init();
devicehook_add(new games::shared::LCDHandle());
devicehook_add(new SCTouchDevice());
// game code resides in another DLL
auto gamekgg = libutils::load_library("gamekgg.dll");
devicehook_init(gamekgg);
libraryhook_enable(gamekgg);
// set volume hook - default function causes access violation on some setups
auto setvolume_module = libutils::load_library("setvolume.dll");
detour::inline_hook((void *) setvolume_stub, libutils::get_proc(setvolume_module, "?setvolume@@YAHPAD@Z"));
// game changes power configurations if C:\WERUNTIME.INI exists
GetFileAttributesA_orig = detour::iat_try("GetFileAttributesA", GetFileAttributesA_hook, avs::game::DLL_INSTANCE);
}
void games::sc::SCGame::detach() {
Game::detach();
devicehook_dispose();
}