spicetools/games/iidx/iidx.h

57 lines
1.4 KiB
C++

#pragma once
#include <mutex>
#include <optional>
#include "games/game.h"
namespace games::iidx {
// settings
extern bool FLIP_CAMS;
extern bool DISABLE_CAMS;
extern bool TDJ_CAMERA;
extern bool TDJ_CAMERA_PREFER_16_9;
extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
extern bool TDJ_MODE;
extern bool FORCE_720P;
extern bool DISABLE_ESPEC_IO;
extern bool NATIVE_TOUCH;
extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
extern std::optional<std::string> ASIO_DRIVER;
extern uint8_t DIGITAL_TT_SENS;
extern std::optional<std::string> SUBSCREEN_OVERLAY_SIZE;
extern std::optional<std::string> SCREEN_MODE;
// state
extern char IIDXIO_LED_TICKER[10];
extern bool IIDXIO_LED_TICKER_READONLY;
extern std::mutex IIDX_LED_TICKER_LOCK;
class IIDXGame : public games::Game {
public:
IIDXGame();
virtual ~IIDXGame() override;
virtual void attach() override;
virtual void pre_attach() override;
virtual void detach() override;
private:
void detect_sound_output_device();
};
// helper methods
uint32_t get_pad();
void write_lamp(uint16_t lamp);
void write_led(uint8_t led);
void write_top_lamp(uint8_t top_lamp);
void write_top_neon(uint8_t top_neon);
unsigned char get_tt(int player, bool slow);
unsigned char get_slider(uint8_t slider);
const char* get_16seg();
bool is_tdj_fhd();
}