spicetools/external/stepmaniax-sdk/sdk/Windows/SMXGif.cpp

546 lines
14 KiB
C++

#include "SMXGif.h"
#include <stdint.h>
#include <string>
#include <vector>
using namespace std;
// This is a simple animated GIF decoder. It always decodes to RGBA color,
// discarding palettes, and decodes the whole file at once.
class GIFError: public exception { };
struct Palette
{
SMXGif::Color color[256];
};
void SMXGif::GIFImage::Init(int width_, int height_)
{
width = width_;
height = height_;
image.resize(width * height);
}
void SMXGif::GIFImage::Clear(const Color &color)
{
for(int y = 0; y < height; ++y)
for(int x = 0; x < width; ++x)
get(x,y) = color;
}
void SMXGif::GIFImage::CropImage(SMXGif::GIFImage &dst, int crop_left, int crop_top, int crop_width, int crop_height) const
{
dst.Init(crop_width, crop_height);
for(int y = 0; y < crop_height; ++y)
{
for(int x = 0; x < crop_width; ++x)
dst.get(x,y) = get(x + crop_left, y + crop_top);
}
}
void SMXGif::GIFImage::Blit(SMXGif::GIFImage &src, int dst_left, int dst_top, int dst_width, int dst_height)
{
for(int y = 0; y < dst_height; ++y)
{
for(int x = 0; x < dst_width; ++x)
get(x + dst_left, y + dst_top) = src.get(x, y);
}
}
bool SMXGif::GIFImage::operator==(const GIFImage &rhs) const
{
return
width == rhs.width &&
height == rhs.height &&
image == rhs.image;
}
class DataStream
{
public:
DataStream(const string &data_):
data(data_)
{
}
uint8_t ReadByte()
{
if(pos >= data.size())
throw GIFError();
uint8_t result = data[pos];
pos++;
return result;
}
uint16_t ReadLE16()
{
uint8_t byte1 = ReadByte();
uint8_t byte2 = ReadByte();
return byte1 | (byte2 << 8);
}
void ReadBytes(string &s, int count)
{
s.clear();
while(count--)
s.push_back(ReadByte());
}
void skip(int bytes)
{
pos += bytes;
}
private:
const string &data;
uint32_t pos = 0;
};
class LWZStream
{
public:
LWZStream(DataStream &stream_):
stream(stream_)
{
}
// Read one LZW code from the input data.
uint32_t ReadLZWCode(uint32_t bit_count)
{
while(bits_in_buffer < bit_count)
{
if(bytes_remaining == 0)
{
// Read the next block's byte count.
bytes_remaining = stream.ReadByte();
if(bytes_remaining == 0)
throw GIFError();
}
// Shift in another 8 bits into the end of self.bits.
bits |= stream.ReadByte() << bits_in_buffer;
bits_in_buffer += 8;
bytes_remaining -= 1;
}
// Shift out bit_count worth of data from the end.
uint32_t result = bits & ((1 << bit_count) - 1);
bits >>= bit_count;
bits_in_buffer -= bit_count;
return result;
}
// Skip the rest of the LZW data.
void Flush()
{
stream.skip(bytes_remaining);
bytes_remaining = 0;
// If there are any blocks past the end of data, skip them.
while(1)
{
uint8_t blocksize = stream.ReadByte();
stream.skip(blocksize);
if(bytes_remaining == 0)
break;
}
}
private:
DataStream &stream;
uint32_t bits = 0;
int bytes_remaining = 0;
uint32_t bits_in_buffer = 0;
};
struct LWZDecoder
{
LWZDecoder(DataStream &stream):
lzw_stream(LWZStream(stream))
{
// Each frame has a single bits field.
code_bits = stream.ReadByte();
}
string DecodeImage();
private:
uint16_t code_bits;
LWZStream lzw_stream;
};
static const int GIFBITS = 12;
string LWZDecoder::DecodeImage()
{
uint32_t dictionary_bits = code_bits + 1;
int prev_code1 = -1;
int prev_code2 = -1;
uint32_t clear = 1 << code_bits;
uint32_t end = clear + 1;
uint32_t next_free_slot = clear + 2;
vector<pair<int,int>> dictionary;
dictionary.resize(1 << GIFBITS);
// We append to this buffer as we decode data, then append the data in reverse
// order.
string append_buffer;
string result;
while(1)
{
// Flush append_buffer.
for(int i = append_buffer.size() - 1; i >= 0; --i)
result.push_back(append_buffer[i]);
append_buffer.clear();
uint32_t code1 = lzw_stream.ReadLZWCode(dictionary_bits);
// printf("%02x");
if(code1 == end)
break;
if(code1 == clear)
{
// Clear the dictionary and reset.
dictionary_bits = code_bits + 1;
next_free_slot = clear + 2;
prev_code1 = -1;
prev_code2 = -1;
continue;
}
uint32_t code2;
if(code1 < next_free_slot)
code2 = code1;
else if(code1 == next_free_slot && prev_code2 != -1)
{
append_buffer.push_back(prev_code2);
code2 = prev_code1;
}
else
throw GIFError();
// Walk through the linked list of codes in the dictionary and append.
while(code2 >= clear + 2)
{
uint8_t append_char = dictionary[code2].first;
code2 = dictionary[code2].second;
append_buffer.push_back(append_char);
}
append_buffer.push_back(code2);
// If we're already at the last free slot, the dictionary is full and can't be expanded.
if(next_free_slot < static_cast<uint32_t>(1 << dictionary_bits))
{
// If we have any free dictionary slots, save.
if(prev_code1 != -1)
{
dictionary[next_free_slot] = make_pair(code2, prev_code1);
next_free_slot += 1;
}
// If we've just filled the last dictionary slot, expand the dictionary size if possible.
if(next_free_slot >= static_cast<uint32_t>(1 << dictionary_bits) && dictionary_bits < GIFBITS)
dictionary_bits += 1;
}
prev_code1 = code1;
prev_code2 = code2;
}
// Skip any remaining data in this block.
lzw_stream.Flush();
return result;
}
struct GlobalGIFData
{
int width = 0, height = 0;
int background_index = -1;
bool use_transparency = false;
int transparency_index = -1;
int duration = 0;
int disposal_method = 0;
bool have_global_palette = false;
Palette palette;
};
class GIFDecoder
{
public:
GIFDecoder(DataStream &stream_):
stream(stream_)
{
}
void ReadAllFrames(vector<SMXGif::SMXGifFrame> &frames);
private:
bool ReadPacket(string &packet);
Palette ReadPalette(int palette_size);
void DecodeImage(GlobalGIFData global_data, SMXGif::GIFImage &out);
DataStream &stream;
SMXGif::GIFImage image;
int frame;
};
// Read a palette with size colors.
//
// This is a simple string, with 4 RGBA bytes per color.
Palette GIFDecoder::ReadPalette(int palette_size)
{
Palette result;
for(int i = 0; i < palette_size; ++i)
{
result.color[i].color[0] = stream.ReadByte(); // R
result.color[i].color[1] = stream.ReadByte(); // G
result.color[i].color[2] = stream.ReadByte(); // B
result.color[i].color[3] = 0xFF;
}
return result;
}
bool GIFDecoder::ReadPacket(string &packet)
{
uint8_t packet_size = stream.ReadByte();
if(packet_size == 0)
return false;
stream.ReadBytes(packet, packet_size);
return true;
}
void GIFDecoder::ReadAllFrames(vector<SMXGif::SMXGifFrame> &frames)
{
string header;
stream.ReadBytes(header, 6);
if(header != "GIF87a" && header != "GIF89a")
throw GIFError();
GlobalGIFData global_data;
global_data.width = stream.ReadLE16();
global_data.height = stream.ReadLE16();
image.Init(global_data.width, global_data.height);
// Ignore the aspect ratio field. (Supporting pixel aspect ratios in a format
// this rudimentary was almost ambitious of them...)
uint8_t global_flags = stream.ReadByte();
global_data.background_index = stream.ReadByte();
// Ignore the aspect ratio field. (Supporting pixel aspect ratios in a format
// this rudimentary was almost ambitious of them...)
stream.ReadByte();
// Decode global_flags.
uint8_t global_palette_size = global_flags & 0x7;
global_data.have_global_palette = (global_flags >> 7) & 0x1;
// If there's no global palette, leave it empty.
if(global_data.have_global_palette)
global_data.palette = ReadPalette(1 << (global_palette_size + 1));
frame = 0;
// Save a copy of global data, so we can restore it after each frame.
GlobalGIFData saved_global_data = global_data;
// Decode all packets.
while(1)
{
uint8_t packet_type = stream.ReadByte();
if(packet_type == 0x21)
{
// Extension packet
uint8_t extension_type = stream.ReadByte();
if(extension_type == 0xF9)
{
string packet;
if(!ReadPacket(packet))
throw GIFError();
DataStream packet_buf(packet);
// Graphics control extension
uint8_t gce_flags = packet_buf.ReadByte();
global_data.duration = packet_buf.ReadLE16();
global_data.transparency_index = packet_buf.ReadByte();
global_data.use_transparency = bool(gce_flags & 1);
global_data.disposal_method = (gce_flags >> 2) & 0xF;
if(!global_data.use_transparency)
global_data.transparency_index = -1;
}
// Read any remaining packets in this extension packet.
while(1)
{
string packet;
if(!ReadPacket(packet))
break;
}
}
else if(packet_type == 0x2C)
{
// Image data
SMXGif::GIFImage frame_image;
DecodeImage(global_data, frame_image);
SMXGif::SMXGifFrame gif_frame;
gif_frame.width = global_data.width;
gif_frame.height = global_data.height;
gif_frame.milliseconds = global_data.duration * 10;
gif_frame.frame = frame_image;
// If this frame is identical to the previous one, just extend the previous frame.
if(!frames.empty() && gif_frame.frame == frames.back().frame)
{
frames.back().milliseconds += gif_frame.milliseconds;
continue;
}
frames.push_back(gif_frame);
frame++;
// Reset GCE (frame-specific) data.
global_data = saved_global_data;
}
else if(packet_type == 0x3B)
{
// EOF
return;
}
else
throw GIFError();
}
}
// Decode a single GIF image into out, leaving this->image ready for
// the next frame (with this frame's dispose applied).
void GIFDecoder::DecodeImage(GlobalGIFData global_data, SMXGif::GIFImage &out)
{
uint16_t block_left = stream.ReadLE16();
uint16_t block_top = stream.ReadLE16();
uint16_t block_width = stream.ReadLE16();
uint16_t block_height = stream.ReadLE16();
uint8_t local_flags = stream.ReadByte();
// area = (block_left, block_top, block_left + block_width, block_top + block_height)
// Extract flags:
uint8_t have_local_palette = (local_flags >> 7) & 1;
// bool interlaced = (local_flags >> 6) & 1;
uint8_t local_palette_size = (local_flags >> 0) & 0x7;
// print 'Interlaced:', interlaced
// We don't support interlaced GIFs right now.
// assert interlaced == 0
// If this frame has a local palette, use it. Otherwise, use the global palette.
Palette active_palette = global_data.palette;
if(have_local_palette)
active_palette = ReadPalette(1 << (local_palette_size + 1));
if(!global_data.have_global_palette && !have_local_palette)
{
// We have no palette. This is an invalid file.
throw GIFError();
}
if(frame == 0)
{
// On the first frame, clear the buffer. If we have a transparency index,
// clear to transparent. Otherwise, clear to the background color.
if(global_data.transparency_index != -1)
image.Clear(SMXGif::Color(0,0,0,0));
else
image.Clear(active_palette.color[global_data.background_index]);
}
// Decode the compressed image data.
LWZDecoder decoder(stream);
string decompressed_data = decoder.DecodeImage();
if(decompressed_data.size() < block_width*block_height)
throw GIFError();
// Save the region to restore after decoding.
SMXGif::GIFImage dispose;
if(global_data.disposal_method <= 1)
{
// No disposal.
}
else if(global_data.disposal_method == 2)
{
// Clear the region to a background color afterwards.
dispose.Init(block_width, block_height);
if(global_data.transparency_index != -1)
dispose.Clear(SMXGif::Color(0,0,0,0));
else
{
uint8_t palette_idx = global_data.background_index;
dispose.Clear(active_palette.color[palette_idx]);
}
}
else if(global_data.disposal_method == 3)
{
// Restore the previous frame afterwards.
image.CropImage(dispose, block_left, block_top, block_width, block_height);
}
else
{
// Unknown disposal method
}
int pos = 0;
for(int y = block_top; y < block_top + block_height; ++y)
{
for(int x = block_left; x < block_left + block_width; ++x)
{
uint8_t palette_idx = decompressed_data[pos];
pos++;
if(palette_idx == global_data.transparency_index)
{
// If this pixel is transparent, leave the existing color in place.
}
else
{
image.get(x,y) = active_palette.color[palette_idx];
}
}
}
// Copy the image before we run dispose.
out = image;
// Restore the dispose area.
if(dispose.width != 0)
image.Blit(dispose, block_left, block_top, block_width, block_height);
}
bool SMXGif::DecodeGIF(string buf, vector<SMXGif::SMXGifFrame> &frames)
{
DataStream stream(buf);
GIFDecoder gif(stream);
try {
gif.ReadAllFrames(frames);
} catch(GIFError &) {
// We don't return error strings for this, just success or failure.
return false;
}
return true;
}