spicetools/api/resources/cpp/spiceapi/wrappers.h

105 lines
3.5 KiB
C++

#ifndef SPICEAPI_WRAPPERS_H
#define SPICEAPI_WRAPPERS_H
#include <vector>
#include <string>
#include "connection.h"
namespace spiceapi {
struct AnalogState {
std::string name;
float value;
};
struct ButtonState {
std::string name;
float value;
};
struct LightState {
std::string name;
float value;
};
struct InfoAvs {
std::string model, dest, spec, rev, ext;
};
struct InfoLauncher {
std::string version;
std::string compile_date, compile_time, system_time;
std::vector<std::string> args;
};
struct InfoMemory {
uint64_t mem_total, mem_total_used, mem_used;
uint64_t vmem_total, vmem_total_used, vmem_used;
};
struct TouchState {
uint64_t id;
int64_t x, y;
};
struct LCDInfo {
bool enabled;
std::string csm;
uint8_t bri, con, bl, red, green, blue;
};
uint64_t msg_gen_id();
bool analogs_read(Connection &con, std::vector<AnalogState> &states);
bool analogs_write(Connection &con, std::vector<AnalogState> &states);
bool analogs_write_reset(Connection &con, std::vector<AnalogState> &states);
bool buttons_read(Connection &con, std::vector<ButtonState> &states);
bool buttons_write(Connection &con, std::vector<ButtonState> &states);
bool buttons_write_reset(Connection &con, std::vector<ButtonState> &states);
bool card_insert(Connection &con, size_t index, const char *card_id);
bool coin_get(Connection &con, int &coins);
bool coin_set(Connection &con, int coins);
bool coin_insert(Connection &con, int coins=1);
bool coin_blocker_get(Connection &con, bool &closed);
bool control_raise(Connection &con, const char *signal);
bool control_exit(Connection &con);
bool control_exit(Connection &con, int exit_code);
bool control_restart(Connection &con);
bool control_session_refresh(Connection &con);
bool control_shutdown(Connection &con);
bool control_reboot(Connection &con);
bool iidx_ticker_get(Connection &con, char *ticker);
bool iidx_ticker_set(Connection &con, const char *ticker);
bool iidx_ticker_reset(Connection &con);
bool info_avs(Connection &con, InfoAvs &info);
bool info_launcher(Connection &con, InfoLauncher &info);
bool info_memory(Connection &con, InfoMemory &info);
bool keypads_write(Connection &con, unsigned int keypad, const char *input);
bool keypads_set(Connection &con, unsigned int keypad, std::vector<char> &keys);
bool keypads_get(Connection &con, unsigned int keypad, std::vector<char> &keys);
bool lights_read(Connection &con, std::vector<LightState> &states);
bool lights_write(Connection &con, std::vector<LightState> &states);
bool lights_write_reset(Connection &con, std::vector<LightState> &states);
bool memory_write(Connection &con, const char *dll_name, const char *hex, uint32_t offset);
bool memory_read(Connection &con, const char *dll_name, uint32_t offset, uint32_t size, std::string &hex);
bool memory_signature(Connection &con, const char *dll_name, const char *signature, const char *replacement,
uint32_t offset, uint32_t usage, uint32_t &file_offset);
bool touch_read(Connection &con, std::vector<TouchState> &states);
bool touch_write(Connection &con, std::vector<TouchState> &states);
bool touch_write_reset(Connection &con, std::vector<TouchState> &states);
bool lcd_info(Connection &con, LCDInfo &info);
}
#endif //SPICEAPI_WRAPPERS_H