spicetools/acio/mdxf/mdxf.cpp

210 lines
5.9 KiB
C++

#include "mdxf.h"
#include "avs/game.h"
#include "games/ddr/io.h"
#include "launcher/launcher.h"
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "util/utils.h"
// constants
const size_t STATUS_BUFFER_SIZE = 32;
// static stuff
static uint8_t COUNTER = 0;
// buffers
#pragma pack(push, 1)
static struct {
uint8_t STATUS_BUFFER_P1[7][STATUS_BUFFER_SIZE] {};
uint8_t STATUS_BUFFER_P2[7][STATUS_BUFFER_SIZE] {};
} BUFFERS {};
#pragma pack(pop)
static bool STATUS_BUFFER_FREEZE = false;
typedef uint64_t (__cdecl *ARK_GET_TICK_TIME64_T)();
static uint64_t arkGetTickTime64() {
static ARK_GET_TICK_TIME64_T getTickTime64 =
(ARK_GET_TICK_TIME64_T)GetProcAddress(avs::game::DLL_INSTANCE, "arkGetTickTime64");
if (getTickTime64 == nullptr) {
// this works on 32-bit versions of avs, but not on 64.
// it's better than nothing though.
return timeGetTime();
}
return getTickTime64();
}
/*
* Implementations
*/
static bool __cdecl ac_io_mdxf_get_control_status_buffer(int node, void *buffer, uint8_t a3, uint8_t a4) {
// Dance Dance Revolution
if (avs::game::is_model("MDX")) {
// get buffer index
auto i = (COUNTER + a3) % std::size(BUFFERS.STATUS_BUFFER_P1);
// copy buffer
if (node == 17 || node == 25) {
memcpy(buffer, BUFFERS.STATUS_BUFFER_P1[i], STATUS_BUFFER_SIZE);
} else if (node == 18 || node == 26) {
memcpy(buffer, BUFFERS.STATUS_BUFFER_P2[i], STATUS_BUFFER_SIZE);
} else {
// fill with zeros on unknown node
memset(buffer, 0, STATUS_BUFFER_SIZE);
return false;
}
}
// return success
return true;
}
static bool __cdecl ac_io_mdxf_set_output_level(unsigned int a1, unsigned int a2, uint8_t value) {
if (avs::game::is_model("MDX")) {
static const struct {
int a2[4];
} mapping[] = {
{
// a1 == 17
{
games::ddr::Lights::GOLD_P1_STAGE_UP_RIGHT,
games::ddr::Lights::GOLD_P1_STAGE_DOWN_LEFT,
games::ddr::Lights::GOLD_P1_STAGE_UP_LEFT,
games::ddr::Lights::GOLD_P1_STAGE_DOWN_RIGHT
}
},
{
// a1 == 18
{
games::ddr::Lights::GOLD_P2_STAGE_UP_RIGHT,
games::ddr::Lights::GOLD_P2_STAGE_DOWN_LEFT,
games::ddr::Lights::GOLD_P2_STAGE_UP_LEFT,
games::ddr::Lights::GOLD_P2_STAGE_DOWN_RIGHT
}
}
};
if ((a1 == 17 || a1 == 18) && (a2 < 4)) {
// get light from mapping
const auto light = mapping[a1 - 17].a2[a2];
// get lights
auto &lights = games::ddr::get_lights();
// write lights
GameAPI::Lights::writeLight(RI_MGR, lights[light], value / 128.f);
}
}
return true;
}
static bool __cdecl ac_io_mdxf_update_control_status_buffer(int node) {
// increase counter
COUNTER = (COUNTER + 1) % std::size(BUFFERS.STATUS_BUFFER_P1);
// check freeze
if (STATUS_BUFFER_FREEZE) {
return true;
}
// clear buffer
uint8_t *buffer = nullptr;
switch (node) {
case 17:
case 25:
buffer = BUFFERS.STATUS_BUFFER_P1[COUNTER];
break;
case 18:
case 26:
buffer = BUFFERS.STATUS_BUFFER_P2[COUNTER];
break;
default:
// return failure on unknown node
return false;
}
memset(buffer, 0, STATUS_BUFFER_SIZE);
// Dance Dance Revolution
if (avs::game::is_model("MDX")) {
// Sensor Map (LDUR):
// FOOT DOWN = bit 32-35 = byte 4, bit 0-3
// FOOT UP = bit 36-39 = byte 4, bit 4-7
// FOOT RIGHT = bit 40-43 = byte 5, bit 0-3
// FOOT LEFT = bit 44-47 = byte 5, bit 4-7
static const size_t buttons_p1[] = {
games::ddr::Buttons::P1_PANEL_UP,
games::ddr::Buttons::P1_PANEL_DOWN,
games::ddr::Buttons::P1_PANEL_LEFT,
games::ddr::Buttons::P1_PANEL_RIGHT,
};
static const size_t buttons_p2[] = {
games::ddr::Buttons::P2_PANEL_UP,
games::ddr::Buttons::P2_PANEL_DOWN,
games::ddr::Buttons::P2_PANEL_LEFT,
games::ddr::Buttons::P2_PANEL_RIGHT,
};
// decide on button map
const size_t *button_map = nullptr;
switch (node) {
case 17:
case 25:
button_map = &buttons_p1[0];
break;
case 18:
case 26:
button_map = &buttons_p2[0];
break;
}
*(uint64_t*)&buffer[0x18] = arkGetTickTime64();
// get buttons
auto &buttons = games::ddr::get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[0]))) {
buffer[4] |= 0xF0;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[1]))) {
buffer[4] |= 0x0F;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[2]))) {
buffer[5] |= 0xF0;
}
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_map[3]))) {
buffer[5] |= 0x0F;
}
}
// return success
return true;
}
/*
* Module stuff
*/
acio::MDXFModule::MDXFModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("MDXF", module, hookMode) {
this->status_buffer = (uint8_t*) &BUFFERS;
this->status_buffer_size = sizeof(BUFFERS);
this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
}
void acio::MDXFModule::attach() {
ACIOModule::attach();
// hooks
ACIO_MODULE_HOOK(ac_io_mdxf_get_control_status_buffer);
ACIO_MODULE_HOOK(ac_io_mdxf_set_output_level);
ACIO_MODULE_HOOK(ac_io_mdxf_update_control_status_buffer);
}