#pragma once #include #include "cfg/api.h" namespace games::we { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, Start, Up, Down, Left, Right, ButtonA, ButtonB, ButtonC, ButtonD, ButtonE, ButtonF, PadStart, PadSelect, PadUp, PadDown, PadLeft, PadRight, PadTriangle, PadCross, PadSquare, PadCircle, PadL1, PadL2, PadL3, PadR1, PadR2, PadR3, }; } // all analogs in correct order namespace Analogs { enum { PadStickLeftX, PadStickLeftY, PadStickRightX, PadStickRightY, }; } // all lights in correct order namespace Lights { enum { LeftRed, LeftGreen, LeftBlue, RightRed, RightGreen, RightBlue, }; } // getters std::vector