/** @file Rect.cpp @author Jukka Jylänki This work is released to Public Domain, do whatever you want with it. */ #include #include "Rect.h" namespace rbp { /* #include "clb/Algorithm/Sort.h" int CompareRectShortSide(const Rect &a, const Rect &b) { using namespace std; int smallerSideA = min(a.width, a.height); int smallerSideB = min(b.width, b.height); if (smallerSideA != smallerSideB) return clb::sort::TriCmp(smallerSideA, smallerSideB); // Tie-break on the larger side. int largerSideA = max(a.width, a.height); int largerSideB = max(b.width, b.height); return clb::sort::TriCmp(largerSideA, largerSideB); } */ /* int NodeSortCmp(const Rect &a, const Rect &b) { if (a.x != b.x) return clb::sort::TriCmp(a.x, b.x); if (a.y != b.y) return clb::sort::TriCmp(a.y, b.y); if (a.width != b.width) return clb::sort::TriCmp(a.width, b.width); return clb::sort::TriCmp(a.height, b.height); } */ bool IsContainedIn(const Rect &a, const Rect &b) { return a.x >= b.x && a.y >= b.y && a.x+a.width <= b.x+b.width && a.y+a.height <= b.y+b.height; } }