#include "lcd.h" #include "external/LuaBridge.h" #include "games/shared/lcdhandle.h" using namespace luabridge; namespace script::api::lcd { auto info() { std::unordered_map map; map["enabled"] = std::to_string(games::shared::LCD_ENABLED); map["csm"] = games::shared::LCD_CSM; map["bri"] = std::to_string(games::shared::LCD_BRI); map["con"] = std::to_string(games::shared::LCD_CON); map["bl"] = std::to_string(games::shared::LCD_BL); map["red"] = std::to_string(games::shared::LCD_RED); map["green"] = std::to_string(games::shared::LCD_GREEN); map["blue"] = std::to_string(games::shared::LCD_BLUE); return map; } void init(lua_State *L) { getGlobalNamespace(L) .beginNamespace("lcd") .addFunction("info", info) .endNamespace(); } }