#include "drs.h" #include "external/LuaBridge.h" #include "games/drs/drs.h" #include "util/utils.h" using namespace luabridge; namespace script::api::drs { std::string tapeled_get() { const size_t len = sizeof(games::drs::DRS_TAPELED); return bin2hex((uint8_t*) games::drs::DRS_TAPELED, len); } void init(lua_State *L) { getGlobalNamespace(L) .beginNamespace("drs") .addFunction("tapeled_get", tapeled_get) .endNamespace(); } }