#include "coin.h" #include "external/LuaBridge.h" #include "misc/eamuse.h" using namespace luabridge; namespace script::api::coin { int get() { return eamuse_coin_get_stock(); } void set(int amount) { eamuse_coin_set_stock(amount); } void insert(int amount) { if (amount == 1) { eamuse_coin_add(); } else if (amount > 1) { eamuse_coin_set_stock(eamuse_coin_get_stock() + amount); } } bool blocker_get() { return eamuse_coin_get_block(); } void init(lua_State *L) { getGlobalNamespace(L) .beginNamespace("coin") .addFunction("get", get) .addFunction("set", set) .addFunction("insert", insert) .addFunction("blocker_get", blocker_get) .endNamespace(); } }