#pragma once #include "overlay/window.h" namespace overlay::windows { class Control : public Window { public: Control(SpiceOverlay *overlay); ~Control() override; void build_content() override; private: // state char card_input[17] {}; // other windows bool demo_open = false; bool metrics_open = false; std::vector cpu_values; // memory editor bool memory_editor_open = false; int memory_editor_selection = -1; std::vector> memory_editor_modules; std::vector memory_editor_names; ImGuiTextFilter memory_editor_filter; // pane views void top_row_buttons(); void img_gui_view(); void avs_info_view(); void acio_view(); void cpu_view(); void graphics_view(); void buttons_view(); void analogs_view(); void lights_view(); void cards_view(); void coin_view(); void control_view(); void api_view(); void raw_input_view(); void touch_view(); void lcd_view(); void about_view(); void ddr_timing_view(); void iidx_effectors_view(); }; }