#pragma once #include #include "cfg/api.h" namespace games::ccj { namespace Buttons { enum { Service, Test, CoinMech, Joystick_Up, Joystick_Down, Joystick_Left, Joystick_Right, Button_Dash, Button_Action, Button_Jump, Button_Slide, Button_Special, Headphones, Trackball_Up, Trackball_Down, Trackball_Left, Trackball_Right }; } namespace Analogs { enum { Joystick_X, Joystick_Y, Trackball_DX, Trackball_DY }; } // all lights in correct order namespace Lights { typedef enum { TitlePanel_R, TitlePanel_G, TitlePanel_B, SidePanel_R, SidePanel_G, SidePanel_B, CardReader_R, CardReader_G, CardReader_B, SpecialButton, } ccj_lights_t; } // getters std::vector