#pragma once #include #include #include "games/game.h" namespace games::sdvx { enum SdvxOverlayPosition { SDVX_OVERLAY_TOP, SDVX_OVERLAY_MIDDLE, SDVX_OVERLAY_BOTTOM }; // settings extern bool DISABLECAMS; extern bool NATIVETOUCH; extern uint8_t DIGITAL_KNOB_SENS; extern std::optional ASIO_DRIVER; extern bool BI2X_INITIALIZED; extern SdvxOverlayPosition OVERLAY_POS; class SDVXGame : public games::Game { public: SDVXGame(); virtual void pre_attach() override; virtual void attach() override; virtual void post_attach() override; virtual void detach() override; }; }