#pragma once #include #include "cfg/api.h" namespace games::sdvx { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, BT_A, BT_B, BT_C, BT_D, FX_L, FX_R, Start, VOL_L_Left, VOL_L_Right, VOL_R_Left, VOL_R_Right, Headphone, }; } // all analogs in correct order namespace Analogs { enum { VOL_L, VOL_R, }; } // all lights in correct order namespace Lights { enum { BT_A, BT_B, BT_C, BT_D, FX_L, FX_R, START, WING_LEFT_UP_R, WING_LEFT_UP_G, WING_LEFT_UP_B, WING_RIGHT_UP_R, WING_RIGHT_UP_G, WING_RIGHT_UP_B, WING_LEFT_LOW_R, WING_LEFT_LOW_G, WING_LEFT_LOW_B, WING_RIGHT_LOW_R, WING_RIGHT_LOW_G, WING_RIGHT_LOW_B, WOOFER_R, WOOFER_G, WOOFER_B, CONTROLLER_R, CONTROLLER_G, CONTROLLER_B, GENERATOR_R, GENERATOR_G, GENERATOR_B, POP, TITLE_LEFT, TITLE_RIGHT, VOLUME_SOUND, VOLUME_HEADPHONE, VOLUME_EXTERNAL, VOLUME_WOOFER, ICCR_R, ICCR_G, ICCR_B, TITLE_AVG_R, TITLE_AVG_G, TITLE_AVG_B, UPPER_LEFT_SPEAKER_AVG_R, UPPER_LEFT_SPEAKER_AVG_G, UPPER_LEFT_SPEAKER_AVG_B, UPPER_RIGHT_SPEAKER_AVG_R, UPPER_RIGHT_SPEAKER_AVG_G, UPPER_RIGHT_SPEAKER_AVG_B, LEFT_WING_AVG_R, LEFT_WING_AVG_G, LEFT_WING_AVG_B, RIGHT_WING_AVG_R, RIGHT_WING_AVG_G, RIGHT_WING_AVG_B, LOWER_LEFT_SPEAKER_AVG_R, LOWER_LEFT_SPEAKER_AVG_G, LOWER_LEFT_SPEAKER_AVG_B, LOWER_RIGHT_SPEAKER_AVG_R, LOWER_RIGHT_SPEAKER_AVG_G, LOWER_RIGHT_SPEAKER_AVG_B, CONTROL_PANEL_AVG_R, CONTROL_PANEL_AVG_G, CONTROL_PANEL_AVG_B, WOOFER_AVG_R, WOOFER_AVG_G, WOOFER_AVG_B, V_UNIT_AVG_R, V_UNIT_AVG_G, V_UNIT_AVG_B, }; } // getters std::vector