#pragma once #include "hooks/devicehook.h" namespace games::mga { // Team FrontLine GUN IO class SpiceGearGunHandle : public CustomHandle { private: unsigned char version = 62; unsigned char command = 0x00; unsigned short p1_x = 0; unsigned short p1_y = 0; int frequency = 1; public: bool open(LPCWSTR lpFileName) override; int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override; int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override; int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer, DWORD nOutBufferSize) override; bool close() override; }; }