#pragma once #include #include "cfg/api.h" namespace games::iidx { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, P1_1, P1_2, P1_3, P1_4, P1_5, P1_6, P1_7, P1_TTPlus, P1_TTMinus, P1_TTPlusMinus, P1_TTPlusMinusAlt, P1_Start, P2_1, P2_2, P2_3, P2_4, P2_5, P2_6, P2_7, P2_TTPlus, P2_TTMinus, P2_TTPlusMinus, P2_TTPlusMinusAlt, P2_Start, Effect, VEFX, P1_Headphone, P2_Headphone, }; } // all analogs in correct order namespace Analogs { enum { TT_P1, TT_P2, VEFX, LowEQ, HiEQ, Filter, PlayVolume }; } // all lights in correct order namespace Lights { enum { P1_1, P1_2, P1_3, P1_4, P1_5, P1_6, P1_7, P2_1, P2_2, P2_3, P2_4, P2_5, P2_6, P2_7, P1_Start, P2_Start, VEFX, Effect, SpotLight1, SpotLight2, SpotLight3, SpotLight4, SpotLight5, SpotLight6, SpotLight7, SpotLight8, NeonLamp, WooferR, WooferG, WooferB, ICCR_P1_R, ICCR_P1_G, ICCR_P1_B, ICCR_P2_R, ICCR_P2_G, ICCR_P2_B, TT_P1_R, TT_P1_G, TT_P1_B, TT_P2_R, TT_P2_G, TT_P2_B, TT_P1_Resistance, TT_P2_Resistance, StageLeftAvgR, StageLeftAvgG, StageLeftAvgB, StageRightAvgR, StageRightAvgG, StageRightAvgB, CabinetLeftAvgR, CabinetLeftAvgG, CabinetLeftAvgB, CabinetRightAvgR, CabinetRightAvgG, CabinetRightAvgB, ControlPanelUnderAvgR, ControlPanelUnderAvgG, ControlPanelUnderAvgB, CeilingLeftAvgR, CeilingLeftAvgG, CeilingLeftAvgB, TitleLeftAvgR, TitleLeftAvgG, TitleLeftAvgB, TitleRightAvgR, TitleRightAvgG, TitleRightAvgB, CeilingRightAvgR, CeilingRightAvgG, CeilingRightAvgB, TouchPanelLeftAvgR, TouchPanelLeftAvgG, TouchPanelLeftAvgB, TouchPanelRightAvgR, TouchPanelRightAvgG, TouchPanelRightAvgB, SidePanelLeftInnerAvgR, SidePanelLeftInnerAvgG, SidePanelLeftInnerAvgB, SidePanelLeftOuterAvgR, SidePanelLeftOuterAvgG, SidePanelLeftOuterAvgB, SidePanelLeftAvgR, SidePanelLeftAvgG, SidePanelLeftAvgB, SidePanelRightOuterAvgR, SidePanelRightOuterAvgG, SidePanelRightOuterAvgB, SidePanelRightInnerAvgR, SidePanelRightInnerAvgG, SidePanelRightInnerAvgB, SidePanelRightAvgR, SidePanelRightAvgG, SidePanelRightAvgB, }; } // getters std::vector