#include "lcd.h" #include "external/rapidjson/document.h" #include "games/shared/lcdhandle.h" using namespace std::placeholders; using namespace rapidjson; namespace api::modules { LCD::LCD() : Module("lcd") { functions["info"] = std::bind(&LCD::info, this, _1, _2); } /* * info() */ void LCD::info(Request &req, Response &res) { // get allocator auto &alloc = res.doc()->GetAllocator(); // build info object Value info(kObjectType); info.AddMember("enabled", games::shared::LCD_ENABLED, alloc); info.AddMember("csm", StringRef(games::shared::LCD_CSM.c_str()), alloc); info.AddMember("bri", games::shared::LCD_BRI, alloc); info.AddMember("con", games::shared::LCD_CON, alloc); info.AddMember("bl", games::shared::LCD_BL, alloc); info.AddMember("red", games::shared::LCD_RED, alloc); info.AddMember("green", games::shared::LCD_GREEN, alloc); info.AddMember("blue", games::shared::LCD_BLUE, alloc); // add info object res.add_data(info); } }