#pragma once #include #include "cfg/api.h" namespace games::mga { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, Start, Top, FrontTop, FrontBottom, SideLeft, SideRight, SideLever, TriggerButton, SwitchButton, JoyForwards, JoyBackwards, JoyLeft, JoyRight, }; } // all analogs in correct order namespace Analogs { enum { JoyX, JoyY, }; } // all lights in correct order namespace Lights { enum { Start, LeftR, LeftG, LeftB, RightR, RightG, RightB, GunR, GunG, GunB, GunVibration, }; } // getters std::vector