#pragma once #include #include "cfg/api.h" namespace games::jb { // all buttons in correct order namespace Buttons { enum { Service, Test, CoinMech, Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, Button10, Button11, Button12, Button13, Button14, Button15, Button16, }; } // all lights in correct order namespace Lights { enum { PANEL_FRONT_R, PANEL_FRONT_G, PANEL_FRONT_B, PANEL_TITLE_R, PANEL_TITLE_G, PANEL_TITLE_B, PANEL_TOP_R, PANEL_TOP_G, PANEL_TOP_B, PANEL_LEFT_R, PANEL_LEFT_G, PANEL_LEFT_B, PANEL_RIGHT_R, PANEL_RIGHT_G, PANEL_RIGHT_B, PANEL_WOOFER_R, PANEL_WOOFER_G, PANEL_WOOFER_B, }; } // getters std::vector