#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // Parameters: // // float4 ColorMultiply; // float2 ConstantHalfTexelFixupOffset; // float4x4 WorldViewProjection; // // // Registers: // // Name Reg Size // ---------------------------- ----- ---- // WorldViewProjection c0 4 // ColorMultiply c4 1 // ConstantHalfTexelFixupOffset c63 1 // vs_1_1 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.z, v0, c2 mul oD0, v1, c4 dp4 r0.x, v0, c0 dp4 r0.y, v0, c1 dp4 r0.z, v0, c3 mad oPos.xy, c63, r0.z, r0 mov oPos.w, r0.z mov oT0.xy, v2 // approximately 8 instruction slots used #endif const BYTE g_vs11_vs_main[] = { 1, 1, 254, 255, 254, 255, 64, 0, 67, 84, 65, 66, 28, 0, 0, 0, 211, 0, 0, 0, 1, 1, 254, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 204, 0, 0, 0, 88, 0, 0, 0, 2, 0, 4, 0, 1, 0, 18, 0, 104, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 2, 0, 63, 0, 1, 0, 254, 0, 152, 0, 0, 0, 0, 0, 0, 0, 168, 0, 0, 0, 2, 0, 0, 0, 4, 0, 2, 0, 188, 0, 0, 0, 0, 0, 0, 0, 67, 111, 108, 111, 114, 77, 117, 108, 116, 105, 112, 108, 121, 0, 171, 171, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 67, 111, 110, 115, 116, 97, 110, 116, 72, 97, 108, 102, 84, 101, 120, 101, 108, 70, 105, 120, 117, 112, 79, 102, 102, 115, 101, 116, 0, 171, 171, 171, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 87, 111, 114, 108, 100, 86, 105, 101, 119, 80, 114, 111, 106, 101, 99, 116, 105, 111, 110, 0, 3, 0, 3, 0, 4, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 118, 115, 95, 49, 95, 49, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, 31, 0, 0, 0, 0, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 0, 10, 0, 0, 128, 1, 0, 15, 144, 31, 0, 0, 0, 5, 0, 0, 128, 2, 0, 15, 144, 9, 0, 0, 0, 0, 0, 4, 192, 0, 0, 228, 144, 2, 0, 228, 160, 5, 0, 0, 0, 0, 0, 15, 208, 1, 0, 228, 144, 4, 0, 228, 160, 9, 0, 0, 0, 0, 0, 1, 128, 0, 0, 228, 144, 0, 0, 228, 160, 9, 0, 0, 0, 0, 0, 2, 128, 0, 0, 228, 144, 1, 0, 228, 160, 9, 0, 0, 0, 0, 0, 4, 128, 0, 0, 228, 144, 3, 0, 228, 160, 4, 0, 0, 0, 0, 0, 3, 192, 63, 0, 228, 160, 0, 0, 170, 128, 0, 0, 228, 128, 1, 0, 0, 0, 0, 0, 8, 192, 0, 0, 170, 128, 1, 0, 0, 0, 0, 0, 3, 224, 2, 0, 228, 144, 255, 255, 0, 0 };