#pragma once #include "device.h" #include "rawinput.h" namespace rawinput::touch { // settings extern bool DISABLED; extern bool INVERTED; bool is_touchscreen(Device *device); void enable(Device *device); void disable(Device *device); void update_input(Device *device); void update_timeouts(Device *device); void update_timeouts(RawInputManager *manager); bool is_enabled(RawInputManager *manager); void display_update(); }