#pragma once #include "overlay/window.h" #include "cfg/button.h" namespace overlay::windows { class IOPanel : public Window { public: IOPanel(SpiceOverlay *overlay); void build_content() override; protected: virtual void build_io_panel(); void build_button( const char *label, const ImVec2 &size, Button *button, Button *button_alt = nullptr, Light *light = nullptr); float get_suggested_height(); private: void find_buttons(); void build_operator_menu(); bool operator_unlocked = false; Button *test_button = nullptr; Button *service_button = nullptr; }; }