#pragma once #include "overlay/window.h" namespace overlay::windows { class EADevWindow : public Window { public: EADevWindow(SpiceOverlay *overlay); ~EADevWindow() override; void build_content() override; static void automap_hook(void *user, const char *data); private: bool automap_autoscroll = true; bool automap_scroll_to_bottom = false; std::vector automap_data; }; }