#pragma once #include "overlay/window.h" #include "acio/acio.h" struct MemoryEditor; namespace overlay::windows { class ACIOStatusBuffers : public Window { public: ACIOStatusBuffers(SpiceOverlay *overlay, acio::ACIOModule *module); ~ACIOStatusBuffers() override; void build_content() override; private: acio::ACIOModule *module; MemoryEditor *editor; }; }